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Received β€” 21 August 2026 ⏭ NVIDIA Technical Blog

GPU-Accelerated Clustering for Financial Instruments at Scale

21 August 2026 at 16:21
Use AdaptGrow, a GPU-accelerated matrix factorization algorithm, to turn rolling correlation and tail-dependence matrices into hard clusters, soft factor...

Use AdaptGrow, a GPU-accelerated matrix factorization algorithm, to turn rolling correlation and tail-dependence matrices into hard clusters, soft factor loadings, and structural-break signals at single-GPU and multi-node scale Quant strategies routinely group instruments for portfolio construction, risk aggregation, statistical arbitrage, and trade surveillance. Incorrect groupings can make…

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Received β€” 19 August 2026 ⏭ NVIDIA Technical Blog

Evaluating AI Agent Skill Performance with NVIDIA SkillEvaluator

19 August 2026 at 16:00
A decorative image.AI agents are only as effective as the context they receive. Even with capable models and well-documented NVIDIA libraries, agents can spend extra steps finding...A decorative image.

AI agents are only as effective as the context they receive. Even with capable models and well-documented NVIDIA libraries, agents can spend extra steps finding the right tools, burn tokens on dead ends, or struggle with specialized tasks. Skills package the instructions, examples, and tool guidance for agents to move faster from intent to solution. To measure whether these skills improve agent…

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Post-Train NVIDIA Cosmos 3 Edge for On-Device Robot Control

19 August 2026 at 16:00
A robot picking up a tool.Robots need policies that can adapt to their sensors, environments, and tasks while running on onboard computing hardware. World models offer a foundation for...A robot picking up a tool.

Robots need policies that can adapt to their sensors, environments, and tasks while running on onboard computing hardware. World models offer a foundation for learning physical interactions, but their size can make on-device deployment difficult. This changes with the new NVIDIA Cosmos 3 Edge. Cosmos 3 Edge is a 4B omni-model (with a 2B NVIDIA Nemotron-based reasoner) in the Cosmos 3 family.

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Received β€” 18 August 2026 ⏭ NVIDIA Technical Blog

How AI Coding Agents Can Unlock Materials Simulation with NVIDIA ALCHEMI Toolkit

18 August 2026 at 18:00
Atomistic simulation requires three things: knowledge of the science, compute-efficient implementation of simulations, and accessible interfaces to the...

Atomistic simulation requires three things: knowledge of the science, compute-efficient implementation of simulations, and accessible interfaces to the simulation stack. The first remains the researcher’s domain, as no tool substitutes for knowing what to simulate or recognizing a physically meaningful result. NVIDIA ALCHEMI Toolkit, introduced earlier this year, has dramatically reduced the…

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Run Massive-Scale UMAP in Minutes Using Multiple GPUsβ€”Without Losing Accuracy

18 August 2026 at 16:48
Uniform Manifold Approximation and Projection (UMAP) is a dimensionality reduction technique widely used for visualization and feature extraction. Applications...

Uniform Manifold Approximation and Projection (UMAP) is a dimensionality reduction technique widely used for visualization and feature extraction. Applications range across exploratory data analysis, topic modeling, and single-cell analysis. Many of these workflows are iterative and exploratory, requiring UMAP to be run repeatedly as users analyze their data or tune parameters. As datasets grow…

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Received β€” 4 August 2026 ⏭ NVIDIA Technical Blog

Beyond VLAs: How World Action Models Reshape Robot Manipulation

4 August 2026 at 16:00
A GIF of a robot following directions” with a description of the actual robot, task, objects, and motion shown.A central challenge in robotics is building policies that generalize beyond the demonstrations they’re trained on. A policy that succeeds in a training scene...A GIF of a robot following directions” with a description of the actual robot, task, objects, and motion shown.

A central challenge in robotics is building policies that generalize beyond the demonstrations they’re trained on. A policy that succeeds in a training scene often fails when object shapes, positions, or lighting change. Generalizing to these new conditions requires the policy to understand the tasks underlying physics, not just mimic the demonstrations. This ability comes from the backbone it’s…

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Generate Trajectories, Reasoning Traces, and Auto-Labels with NVIDIA Alpamayo 2 Super

4 August 2026 at 15:00
A GIF showing autonomous driving.Autonomous vehicle (AV) development often relies on separate models for trajectory generation, high-level intent prediction, scene understanding, and data...A GIF showing autonomous driving.

Autonomous vehicle (AV) development often relies on separate models for trajectory generation, high-level intent prediction, scene understanding, and data labeling. This separation makes it hard to compare related outputs, investigate model behavior, and reuse the same representations across the development workflow. NVIDIA Alpamayo 2 Super is an open 34-billion-parameter reasoning vision…

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Received β€” 28 July 2026 ⏭ NVIDIA Technical Blog

Developing Healthcare Robotics with GPU-Native Medical Physics Simulation

28 July 2026 at 20:49
A surgeon using simulation on a computer to place a catheter.Unlike autonomous driving or industrial robotics, healthcare robotics can’t rely on internet-scale data collection or unlimited real-world experimentation....A surgeon using simulation on a computer to place a catheter.

Unlike autonomous driving or industrial robotics, healthcare robotics can’t rely on internet-scale data collection or unlimited real-world experimentation. Every demonstration requires specialized equipment, clinical expertise, and access to patients or laboratory environments. This creates three fundamental challenges for developers. First is the data gap. Training modern robotic policies…

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Received β€” 27 July 2026 ⏭ NVIDIA Technical Blog

NVIDIA Ising Enables Fully Automated Quantum Computer Calibration with Enhanced In-Context Learning

27 July 2026 at 16:00
NVIDIA Ising Calibration is an open source vision language model (VLM) designed to interpret diagnostic outputs from quantum processors and determine how they...

NVIDIA Ising Calibration is an open source vision language model (VLM) designed to interpret diagnostic outputs from quantum processors and determine how they should be tuned to continue operating. This post introduces the latest model release, NVIDIA Ising Calibration 1.5, which advances AI-based QPU calibration by analyzing unfamiliar diagnostic results without prior training examples.

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Advancing Semiconductor Innovation Across Materials Engineering and Manufacturing

27 July 2026 at 00:45
As AI workloads increase, explosive compute demand is pushing the semiconductor industry to meet unprecedented performance targets. Even small delays can have...

As AI workloads increase, explosive compute demand is pushing the semiconductor industry to meet unprecedented performance targets. Even small delays can have outsized financial impact in fast-moving AI hardware cycles. Simultaneously, the shift from chip-level optimization to system-level engineering is compounding thermal and power challenges. Meeting these demands requires breakthroughs…

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Received β€” 20 July 2026 ⏭ NVIDIA Technical Blog

Integrate NVIDIA Omniverse RTX Sensor Simulation Into Existing Apps

20 July 2026 at 15:00
Developers building 3D, design, simulation, robotics, and industrial digital twin applications need ways to bring physical AI capabilities into the tools and...

Developers building 3D, design, simulation, robotics, and industrial digital twin applications need ways to bring physical AI capabilities into the tools and services they already use. Many of these workflows already depend on OpenUSD scenes, simulation-ready (SimReady) assets, Blender-based workflows, CAD pipelines, or domain-specific app stacks. The challenge is how to provide applications and…

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Received β€” 15 July 2026 ⏭ NVIDIA Technical Blog

Develop Lightweight USD Runtimes Faster with AI Agents

15 July 2026 at 21:57
A Gif in a warehouse.OpenUSD is an open, extensible framework that provides a common scene description language for physical AI. It enables teams to bring CAD data, simulation...A Gif in a warehouse.

OpenUSD is an open, extensible framework that provides a common scene description language for physical AI. It enables teams to bring CAD data, simulation assets, and real-world telemetry into a shared, physically accurate view of the world. Until now, building a USD implementation has typically required adapting a large existing codebaseβ€” even for teams that need a specific memory footprint…

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Received β€” 14 July 2026 ⏭ NVIDIA Technical Blog

Post-Train NVIDIA Cosmos 3 in One Day Using Agent Skills

14 July 2026 at 16:00
What if autonomous coding AI agents could push your vision reasoning models above 90% accuracy with almost no manual effort? When adapting vision reasoning...

What if autonomous coding AI agents could push your vision reasoning models above 90% accuracy with almost no manual effort? When adapting vision reasoning models to production video tasks, developers often lose days to data formatting, container setup, training scripts, baseline evaluation, and hyperparameter sweeps before they even know whether post-training improves accuracy.

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Received β€” 13 July 2026 ⏭ NVIDIA Technical Blog

Extreme Event Likelihoods with Guided Generative Models

13 July 2026 at 15:00
Across science, engineering, and finance, many of the most important risks come from low-likelihood, high-impact events. Estimating the probability of these...

Across science, engineering, and finance, many of the most important risks come from low-likelihood, high-impact events. Estimating the probability of these events with brute-force Monte Carlo samplingβ€”running a model repeatedly with randomly drawn inputs to estimate the probability of rare outcomesβ€”can require an excessive volume of model iterations, especially when each sample comes from an…

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Received β€” 10 July 2026 ⏭ NVIDIA Technical Blog

Reducing High-Bandwidth Memory Bottlenecks in JAX-Based LLM Training with Host Offloading

10 July 2026 at 18:17
Large language model (LLM) training workloads increasingly run into GPU memory limits before compute is fully used. Model weights, gradients, optimizer states,...

Large language model (LLM) training workloads increasingly run into GPU memory limits before compute is fully used. Model weights, gradients, optimizer states, communication buffers, and intermediate activations all compete for GPU high-bandwidth memory (HBM). As model size, sequence length, and batch size grow, HBM capacity often becomes the primary scaling bottleneck. This post explains how…

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Accelerating End-to-End Co-Folding Performance with NVIDIA BioNeMo Agent Toolkit

10 July 2026 at 13:00
Biomolecular structure prediction and co-folding with models like OpenFold3 are now mainstream, large-scale workloads powering drug discovery and protein...

Biomolecular structure prediction and co-folding with models like OpenFold3 are now mainstream, large-scale workloads powering drug discovery and protein design. Increasingly, they’re driven end-to-end by AI agents. For an agent to run that pipeline well, every step needs to be fast and scalable: Multiple Sequence Alignment (MSA) generation, co-folding inference, serving, and multi-GPU scale-out.

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Received β€” 9 July 2026 ⏭ NVIDIA Technical Blog
Received β€” 7 July 2026 ⏭ NVIDIA Technical Blog

Develop Humanoid Robot Policies End-to-End with NVIDIA Isaac GR00T

7 July 2026 at 17:05
As more teams move from humanoid robot bring-up to task-specific skill development, the need for repeatable development workflows is growing. Building humanoids...

As more teams move from humanoid robot bring-up to task-specific skill development, the need for repeatable development workflows is growing. Building humanoids remains complex, and today’s development pipelines are still highly fragmented. As a result, developers spend significant time configuring robotics infrastructure before they can focus on building robot capabilities.

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Received β€” 30 June 2026 ⏭ NVIDIA Technical Blog

Optimizing a Neural Reconstruction Pipeline Using NVIDIA Nsight Developer Tools

30 June 2026 at 16:00
NVIDIA Omniverse NuRec is a neural reconstruction pipeline for building high-fidelity 3D representations of real-world environments from multisensor data such...

NVIDIA Omniverse NuRec is a neural reconstruction pipeline for building high-fidelity 3D representations of real-world environments from multisensor data such as cameras and lidar. It is used to reconstruct dynamic scenes captured by autonomous vehicle (AV) and robotics platforms into simulation-ready digital environments that can be rendered, replayed, and analyzed inside NVIDIA Omniverse and…

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Received β€” 23 June 2026 ⏭ NVIDIA Technical Blog

Build an AI Scientist for Life Science Discovery with NVIDIA BioNeMo Agent Toolkit

23 June 2026 at 13:30
AI scientists are emerging as a new interface for scientific computing. These agents can read papers, write code, generate hypotheses, call APIs, inspect files,...

AI scientists are emerging as a new interface for scientific computing. These agents can read papers, write code, generate hypotheses, call APIs, inspect files, and iterate on results. But science isn’t software engineering. There is no test suite that turns green when a hypothesis is correct; discovery is iterative, uncertain, and grounded in the physical world. You can’t take a general coding…

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