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Received β€” 25 June 2026 ⏭ NVIDIA Technical Blog

Streamlining Resource Binding with End-to-End Support for Vulkan Descriptor Heaps

25 June 2026 at 22:25
Shaders are GPU programs that process visual dataβ€”such as rays, pixels, geometry, and texturesβ€”to produce specific rendering effects. Shaders find necessary...

Shaders are GPU programs that process visual dataβ€”such as rays, pixels, geometry, and texturesβ€”to produce specific rendering effects. Shaders find necessary data through a process called resource binding. CPU code orchestrates the creation of GPU resources such as textures and memory buffers and then carefully arranges for shader code to access them through a binding protocol.

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Scaling AI Inference Across Multiple GPUs Using NVIDIA TensorRT with Multi-Device Inference Support

25 June 2026 at 16:43
Decorative image.Generative AI workloads are rapidly outgrowing the memory and compute budget of single GPUs. For inference developers building media generation pipelines, the...Decorative image.

Generative AI workloads are rapidly outgrowing the memory and compute budget of single GPUs. For inference developers building media generation pipelines, the challenge is scaling across multiple devices without sacrificing the critical optimizationsβ€”like kernel fusions, memory planning, and quantizationβ€”that NVIDIA TensorRT delivers for production deployments. Multi-device inference support…

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