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5 Steps to Create SimReady Assets for Robotics with Frontier AI Models

8 October 2026 at 20:57
Preparing CAD assets for robotics simulation requires more than converting geometry to OpenUSD: developers must configure and validate materials, collision...

Preparing CAD assets for robotics simulation requires more than converting geometry to OpenUSD: developers must configure and validate materials, collision geometry, joints, and other physics properties before testing robot behavior. NVIDIA Omniverse libraries, guided by SimReady Foundation specifications and agentic NVIDIA skills, provide a structured workflow for converting and validating…

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Post-Train NVIDIA Cosmos 3 Edge for On-Device Robot Control

19 August 2026 at 16:00
A robot picking up a tool.Robots need policies that can adapt to their sensors, environments, and tasks while running on onboard computing hardware. World models offer a foundation for...A robot picking up a tool.

Robots need policies that can adapt to their sensors, environments, and tasks while running on onboard computing hardware. World models offer a foundation for learning physical interactions, but their size can make on-device deployment difficult. This changes with the new NVIDIA Cosmos 3 Edge. Cosmos 3 Edge is a 4B omni-model (with a 2B NVIDIA Nemotron-based reasoner) in the Cosmos 3 family.

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Develop Humanoid Robot Policies End-to-End with NVIDIA Isaac GR00T

7 July 2026 at 17:05
As more teams move from humanoid robot bring-up to task-specific skill development, the need for repeatable development workflows is growing. Building humanoids...

As more teams move from humanoid robot bring-up to task-specific skill development, the need for repeatable development workflows is growing. Building humanoids remains complex, and today’s development pipelines are still highly fragmented. As a result, developers spend significant time configuring robotics infrastructure before they can focus on building robot capabilities.

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