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The Moral of Fable

Chain of Thought
by Dan Shipper
in Chain of Thought
Midjourney/Every illustration.

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As any child who’s heard Aesop knows, the point of a fable is its moral. We see the consequences of falsely crying wolf. We learn why slow and steady wins the hare race.

So what is the moral of Claude Fable 5, Anthropic’s newest model, which this week we called the best coding model in the world?

For engineers, the case is easy to make. For many knowledge workers, though, Fable might feel incremental. You may have one-shotted an impressive demo or two, but you’re probably not using it for your day-to-day work. Why would you? It costs twice as much and the results aren’t that much better.

But there is a certain class of developers who are feeling Fable’s full force. These are people like Cora general manager Kieran Klaassen, who are suddenly churning through his backlog of bug fixes and feature requests in hours instead of days. “This is my favorite model ever,” he told me.

What’s the difference between Kieran and everyone else? The difference between Kieran and most people using Fable isn’t simply that he’s a developer but that he’s at Level 7 or 8 on our scale of AI use: He delegates whole projects, lets agents work asynchronously, reviews the results, and feeds what he learns into the next run. In other words he writes—dare I say it, loops—not prompts.

For now, this might make Fable seem like a tool for developers. But in AI, developer workflows have a habit of spreading to the rest of knowledge work. Claude Code started as a developer tool, and now the same methodology is being used for everything from slide decks to spreadsheets inside of Cowork and Codex.

If you’re not feeling Fable’s force, that’s probably because you haven’t yet started to treat your work like gardening ...


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  1. The gardening metaphor that explains who gets the most out of frontier AI
  2. How Fable helps usher in the era of the individual
  3. How the technology gap between the cutting edge and everyone else raises real questions


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Inside Anthropic’s 2026 Developer Conference

Chain of Thought
by Dan Shipper, Marcus Moretti, and Katie Parrott
in Chain of Thought
Midjourney/Every illustration.

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To our surprise, the biggest launch from Anthropic’s developer conference in San Francisco yesterday wasn’t a model or a feature. Instead, it was the company’s announcement of a deal with SpaceX to allocate all of the capacity in the latter’s Colossus supercluster to Claude.

Anthropic has been riding a historic demand surge over the last year as Claude Code opened up a new wave of agentic coding for engineers and non-engineers alike. But compute constraints have caused friction even amongst its most die-hard fans—we’ve written previously about being frustrated with its OpenClaw restrictions and the speed of its latest models like Opus 4.7.

The deal with SpaceX changes that equation. Anthropic has already doubled rate limits for subscription plans, removed peak-hour limits on Pro and Max accounts, and raised API rate limits by as much as almost 17 times for certain tiers.

Other than that, the big story is Claude Managed Agents, Anthropic’s hosted agent product. The company released three new features:

  1. Multi-agent orchestration: a coordinator agent that spins up subagents in parallel baked into the platform
  2. Dreaming: Anthropic’s general-purpose version of compound engineering, a feature that allows agents to learn from past sessions to improve between runs
  3. Outcomes: Anthropic’s answer to Codex’s /goals command, allowing developers to specify an outcome and run an agent in a loop until the outcome is achieved

By themselves, these features are nice but not groundbreaking. What’s more important is that what an AI platform is has changed. In the GPT-3 days, the platform was a text completion end-point: Send text in, get text out. Now, with Claude Managed Agents, the platform is an AI model with a harness and host computer—all provided with unlimited scaling by the model companies.

Cora general manager Kieran Klaassen and I reported live from conference with our biggest takeaways, including the xAI compute deal, doubled Claude usage limits, Claude Managed Agents, and why the battle lines between OpenAI and Anthropic are starting to become clearer. Watch now:

We also recorded a conversation with Angela Jiang, head of product for the Claude platform, and Katelyn Lesse, head of platform engineering. The full episode drops tomorrow on AI & I—highlights below.—Dan Shipper


Vibe Check: Claude Managed Agents

Spiral general manager Marcus Moretti uses the platform’s new features

Anthropic launched Claude Managed Agents in April, and since then, Every’s AI writing tool Spiral has used the platform to power its API and command line interface (CLI), which lets developers and other agents talk to Spiral outside the web app. Claude Managed Agents run on Anthropic’s servers, instead of us having to run them on our own.

We set up a new Managed Agent in an afternoon and deployed it to power our API the next day. We’ve incorporated two of the new features Anthropic announced yesterday (memory and multi-agent orchestration) and are deploying the third (outcomes) soon.

Memory: Every’s editorial and social expertise—how to write a good X post, for example—lives in...


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  1. How Spiral is already using the new features announced this week
  2. How Claude’s new “Dreaming” feature takes a page out of compound engineering
  3. Why Anthropic says building a model-agnostic harness is a losing strategy


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When Your Vibe Coded App Goes Viral—And Then Goes Down

Chain of Thought
by Dan Shipper
in Chain of Thought
Midjourney/Every illustration.

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At 4 a.m. on the day after we launched our agent-native document editor, Proof, I watched yet another Codex agent try to revive our server.

Over 4,000 documents had been created since launch, but the app had been mysteriously crashing all day. This left users with crucial documents that they couldn’t access, and me with egg on my face.

I hadn’t slept for almost 24 hours, and all I could do was nervously munch trail mix as Codex investigated yet another bug buried deep in a codebase that I didn’t understand. It felt less like programming and more like being the dumbest participant at a math Olympiad. Needless to say, I was reconsidering my life choices.

Today, almost a week later, Proof is more or less stable. And I’ve learned a lot about both building and launching a purely vibe coded app. Perhaps more importantly, I’ve also learned what happens once that app goes live—and then goes down.

My current opinion is this: If you can vibe code it, you can vibe fix it. You just might not be able to fix it quickly.

Software engineering is changing rapidly as a discipline. The days of typing code into a computer manually seem to be over, and the current conversation on X is around “zero-human startups.” My experience with Proof, though, is a good reality check.

It demonstrates both what is truly possible with vibe coded apps, and where human engineers will continue to be critical now and in the future.

What’s possible at the edge

I’ve been writing about how AI is changing programming for a few years now, and my experience with Proof confirms a lot of my thoughts...


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  1. What it took to bring a crashing, vibe coded app back from the brink
  2. The specific failure modes coding models keep hitting
  3. Why allocation is the new key skill for human engineers


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The Two-slice Team

Chain of Thought
by Dan Shipper
in Chain of Thought
Midjourney/Every illustration.

​​TLDR: Today we’re launching a new experiment: Proof, an agent-native markdown editor that lets you collaborate on documents with multiple humans and AI agents—and tracks who wrote what. It’s available now for paid Every subscribers.

Try Proof


For the past two decades, Amazon’s “two-pizza rule” has been the gold standard for team size.

The story goes like this: At a company retreat in 2002, when Amazon managers wanted more communication, Jeff Bezos fired back that “communication is terrible!” A few weeks later, he restructured the company around small autonomous teams. If a team had more than 10 people—more than could be fed by two pizzas—it was too big.

Twenty-four years later, two-pizza teams are now themselves too big for building software products. When each employee is armed with Opus 4.6 and Codex 5.3, the ideal team size shrinks even further.


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