❌

Reading view

Streamlining Resource Binding with End-to-End Support for Vulkan Descriptor Heaps

Shaders are GPU programs that process visual dataβ€”such as rays, pixels, geometry, and texturesβ€”to produce specific rendering effects. Shaders find necessary...

Shaders are GPU programs that process visual dataβ€”such as rays, pixels, geometry, and texturesβ€”to produce specific rendering effects. Shaders find necessary data through a process called resource binding. CPU code orchestrates the creation of GPU resources such as textures and memory buffers and then carefully arranges for shader code to access them through a binding protocol.

Source

  •  
❌