❌

Normal view

Received β€” 8 July 2026 ⏭ NVIDIA Technical Blog

Running Low-Latency Analytical Workloads with GPU-Accelerated Presto on NVIDIA GB200 NVL72

8 July 2026 at 16:05
Presto is an open source, distributed SQL engine for running fast, interactive queries on very large datasets. On NVIDIA GPUs, Presto delivers peak performance...

Presto is an open source, distributed SQL engine for running fast, interactive queries on very large datasets. On NVIDIA GPUs, Presto delivers peak performance for analytical query workloads and provides low latency for users and agents. GPU-accelerated Presto brings low latency to your analytical workloads, keeping you and your agents unblocked and iterating as fast as possible.

Source

Received β€” 7 July 2026 ⏭ NVIDIA Technical Blog

Building an Analysis AI Agent for Industrial Alarm Management with NVIDIA Nemotron

7 July 2026 at 17:00
Industrial machinery generates more alarms than technicians can triage. For each important alarm requiring follow-up, the technician pulls historical context,...

Industrial machinery generates more alarms than technicians can triage. For each important alarm requiring follow-up, the technician pulls historical context, determines the correct procedure, checks whether a specialist signal confirms the failure mode, and writes up a recommendation. This process remains consistent, and is well-suited for an AI agent. This post discusses a per-alarm…

Source

Received β€” 30 June 2026 ⏭ NVIDIA Technical Blog

Optimizing a Neural Reconstruction Pipeline Using NVIDIA Nsight Developer Tools

30 June 2026 at 16:00
NVIDIA Omniverse NuRec is a neural reconstruction pipeline for building high-fidelity 3D representations of real-world environments from multisensor data such...

NVIDIA Omniverse NuRec is a neural reconstruction pipeline for building high-fidelity 3D representations of real-world environments from multisensor data such as cameras and lidar. It is used to reconstruct dynamic scenes captured by autonomous vehicle (AV) and robotics platforms into simulation-ready digital environments that can be rendered, replayed, and analyzed inside NVIDIA Omniverse and…

Source

Received β€” 25 June 2026 ⏭ NVIDIA Technical Blog

Streamlining Resource Binding with End-to-End Support for Vulkan Descriptor Heaps

25 June 2026 at 22:25
Shaders are GPU programs that process visual dataβ€”such as rays, pixels, geometry, and texturesβ€”to produce specific rendering effects. Shaders find necessary...

Shaders are GPU programs that process visual dataβ€”such as rays, pixels, geometry, and texturesβ€”to produce specific rendering effects. Shaders find necessary data through a process called resource binding. CPU code orchestrates the creation of GPU resources such as textures and memory buffers and then carefully arranges for shader code to access them through a binding protocol.

Source

❌