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Received β€” 3 August 2026 ⏭ NVIDIA Technical Blog

How to Run Isolated Tenant Kubernetes Clusters on Shared GPU Infrastructure

3 August 2026 at 16:00
Running a dedicated Kubernetes cluster per team often results in more isolation than an organization requires. While one cluster can be successfully shared...

Running a dedicated Kubernetes cluster per team often results in more isolation than an organization requires. While one cluster can be successfully shared across many teams, the coordination costs increase as the number of teams grows. Challenges include conflicting CRD versions, overlapping RBAC, and no clean way to carve GPU capacity into team-level budgets. At a certain scale…

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Received β€” 31 July 2026 ⏭ NVIDIA Technical Blog

Co-Designing AI Model Attention for Fast, Interactive Long-Context Inference

31 July 2026 at 22:16
As agentic and long-context workloads become common, the context lengths increase and attention consumes a larger share of inference time (Figure 1). Because...

As agentic and long-context workloads become common, the context lengths increase and attention consumes a larger share of inference time (Figure 1). Because attention now dominates that cost, how it is designedβ€”not just how it is implementedβ€”increasingly determines a model’s inference performance. Shaping model architecture around how GPUs execute it is the premise of AI model co-design.

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Received β€” 29 July 2026 ⏭ NVIDIA Technical Blog

How to Self-Host a Validated AI Coding Assistant with NVIDIA NeMo Guardrails

29 July 2026 at 16:46
Deploying an AI coding assistant in a regulated, sovereign, or source-sensitive environment, often comes with challenges. Three common issues are: the source...

Deploying an AI coding assistant in a regulated, sovereign, or source-sensitive environment, often comes with challenges. Three common issues are: the source cannot leave the network, the assistant occasionally invents package names that introduce supply-chain risk, and there is no audit trail when a generated change ships a defect. This tutorial walks you through how to self-host a validated…

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Received β€” 27 July 2026 ⏭ NVIDIA Technical Blog

NVIDIA Ising Enables Fully Automated Quantum Computer Calibration with Enhanced In-Context Learning

27 July 2026 at 16:00
NVIDIA Ising Calibration is an open source vision language model (VLM) designed to interpret diagnostic outputs from quantum processors and determine how they...

NVIDIA Ising Calibration is an open source vision language model (VLM) designed to interpret diagnostic outputs from quantum processors and determine how they should be tuned to continue operating. This post introduces the latest model release, NVIDIA Ising Calibration 1.5, which advances AI-based QPU calibration by analyzing unfamiliar diagnostic results without prior training examples.

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Advancing Semiconductor Innovation Across Materials Engineering and Manufacturing

27 July 2026 at 00:45
As AI workloads increase, explosive compute demand is pushing the semiconductor industry to meet unprecedented performance targets. Even small delays can have...

As AI workloads increase, explosive compute demand is pushing the semiconductor industry to meet unprecedented performance targets. Even small delays can have outsized financial impact in fast-moving AI hardware cycles. Simultaneously, the shift from chip-level optimization to system-level engineering is compounding thermal and power challenges. Meeting these demands requires breakthroughs…

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Received β€” 23 July 2026 ⏭ NVIDIA Technical Blog

Debugging Ray Tracing Applications Using NVIDIA OptiX Toolkit

23 July 2026 at 16:07
NVIDIA OptiX ray tracing engine is an application framework for achieving optimal ray tracing performance on the GPU. Applications using OptiX can fail in ways...

NVIDIA OptiX ray tracing engine is an application framework for achieving optimal ray tracing performance on the GPU. Applications using OptiX can fail in ways that are difficult to diagnose: an invalid API argument, a black frame, or a GPU-side bug buried under thousands of concurrent threads. Debugging facilities in the NVIDIA OptiX Toolkit (OTK) can help. OTK is a GitHub repository…

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Received β€” 20 July 2026 ⏭ NVIDIA Technical Blog

Integrate NVIDIA Omniverse RTX Sensor Simulation Into Existing Apps

20 July 2026 at 15:00
Developers building 3D, design, simulation, robotics, and industrial digital twin applications need ways to bring physical AI capabilities into the tools and...

Developers building 3D, design, simulation, robotics, and industrial digital twin applications need ways to bring physical AI capabilities into the tools and services they already use. Many of these workflows already depend on OpenUSD scenes, simulation-ready (SimReady) assets, Blender-based workflows, CAD pipelines, or domain-specific app stacks. The challenge is how to provide applications and…

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Received β€” 16 July 2026 ⏭ NVIDIA Technical Blog

Integrating Context-Aware Video AI Agents Into Enterprise Workflows

16 July 2026 at 16:03
A video analytics AI agent that can perceive, reason, and act based on massive amounts of video footage must be integrated with existing workflows and...

A video analytics AI agent that can perceive, reason, and act based on massive amounts of video footage must be integrated with existing workflows and applications to be useful. These include content management systems, messaging platforms, databases, ticket queue, and escalation paths. This integration is challenging because video systems, enterprise knowledge bases…

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Received β€” 14 July 2026 ⏭ NVIDIA Technical Blog

How to Run an Autoresearch Workflow with RL Agent Skills and NVIDIA NeMo

14 July 2026 at 16:00
Coding AI agents are becoming practical operators for long-running machine learning (ML) workflows. They can inspect repositories, set up runtimes, resolve...

Coding AI agents are becoming practical operators for long-running machine learning (ML) workflows. They can inspect repositories, set up runtimes, resolve build issues, launch experiments, monitor execution, analyze metrics, and summarize results. For reinforcement learning (RL) research, this matters because meaningful metrics often appear only after the essential experiment infrastructure…

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Post-Train NVIDIA Cosmos 3 in One Day Using Agent Skills

14 July 2026 at 16:00
What if autonomous coding AI agents could push your vision reasoning models above 90% accuracy with almost no manual effort? When adapting vision reasoning...

What if autonomous coding AI agents could push your vision reasoning models above 90% accuracy with almost no manual effort? When adapting vision reasoning models to production video tasks, developers often lose days to data formatting, container setup, training scripts, baseline evaluation, and hyperparameter sweeps before they even know whether post-training improves accuracy.

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Received β€” 10 July 2026 ⏭ NVIDIA Technical Blog

Reducing High-Bandwidth Memory Bottlenecks in JAX-Based LLM Training with Host Offloading

10 July 2026 at 18:17
Large language model (LLM) training workloads increasingly run into GPU memory limits before compute is fully used. Model weights, gradients, optimizer states,...

Large language model (LLM) training workloads increasingly run into GPU memory limits before compute is fully used. Model weights, gradients, optimizer states, communication buffers, and intermediate activations all compete for GPU high-bandwidth memory (HBM). As model size, sequence length, and batch size grow, HBM capacity often becomes the primary scaling bottleneck. This post explains how…

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Received β€” 8 July 2026 ⏭ NVIDIA Technical Blog

Running Low-Latency Analytical Workloads with GPU-Accelerated Presto on NVIDIA GB200 NVL72

8 July 2026 at 16:05
Presto is an open source, distributed SQL engine for running fast, interactive queries on very large datasets. On NVIDIA GPUs, Presto delivers peak performance...

Presto is an open source, distributed SQL engine for running fast, interactive queries on very large datasets. On NVIDIA GPUs, Presto delivers peak performance for analytical query workloads and provides low latency for users and agents. GPU-accelerated Presto brings low latency to your analytical workloads, keeping you and your agents unblocked and iterating as fast as possible.

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Received β€” 7 July 2026 ⏭ NVIDIA Technical Blog

Building an Analysis AI Agent for Industrial Alarm Management with NVIDIA Nemotron

7 July 2026 at 17:00
Industrial machinery generates more alarms than technicians can triage. For each important alarm requiring follow-up, the technician pulls historical context,...

Industrial machinery generates more alarms than technicians can triage. For each important alarm requiring follow-up, the technician pulls historical context, determines the correct procedure, checks whether a specialist signal confirms the failure mode, and writes up a recommendation. This process remains consistent, and is well-suited for an AI agent. This post discusses a per-alarm…

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Received β€” 30 June 2026 ⏭ NVIDIA Technical Blog

Optimizing a Neural Reconstruction Pipeline Using NVIDIA Nsight Developer Tools

30 June 2026 at 16:00
NVIDIA Omniverse NuRec is a neural reconstruction pipeline for building high-fidelity 3D representations of real-world environments from multisensor data such...

NVIDIA Omniverse NuRec is a neural reconstruction pipeline for building high-fidelity 3D representations of real-world environments from multisensor data such as cameras and lidar. It is used to reconstruct dynamic scenes captured by autonomous vehicle (AV) and robotics platforms into simulation-ready digital environments that can be rendered, replayed, and analyzed inside NVIDIA Omniverse and…

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Received β€” 25 June 2026 ⏭ NVIDIA Technical Blog

Streamlining Resource Binding with End-to-End Support for Vulkan Descriptor Heaps

25 June 2026 at 22:25
Shaders are GPU programs that process visual dataβ€”such as rays, pixels, geometry, and texturesβ€”to produce specific rendering effects. Shaders find necessary...

Shaders are GPU programs that process visual dataβ€”such as rays, pixels, geometry, and texturesβ€”to produce specific rendering effects. Shaders find necessary data through a process called resource binding. CPU code orchestrates the creation of GPU resources such as textures and memory buffers and then carefully arranges for shader code to access them through a binding protocol.

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