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Simplifying Model Serving Across Multiple GPUs with NVIDIA TensorRT Multi-Device Integration in NVIDIA Dynamo-Triton

21 September 2026 at 21:51
The compute and memory demands of generative AI increasingly exceed what a single GPU can provide. NVIDIA TensorRT multi-device inference is a new capability...

The compute and memory demands of generative AI increasingly exceed what a single GPU can provide. NVIDIA TensorRT multi-device inference is a new capability that enables a single TensorRT network to execute across multiple GPUs using NCCL-backed distributed collectives while retaining TensorRT inference optimizations. It is fully supported starting with TensorRT 11.0.

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How to Evaluate AI Agents From Tool Calls to Task Completion

21 September 2026 at 21:05
When you ship an AI agent, the key question is whether it can execute a chain of work across dozens of sequential tool calls against a live environment, and...

When you ship an AI agent, the key question is whether it can execute a chain of work across dozens of sequential tool calls against a live environment, and recover when a step fails. Scoring whether the model sounds right tells you almost nothing about whether the work finished. That gap is why agent evaluation has had to evolve from scoring a single function call to scoring an entire task…

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Turn Your Latest Observations Into Timely Weather Decisions With NVIDIA Earth-2

21 September 2026 at 15:00
Weather-sensitive industries increasingly have access to observations that offer an earlier, more local view of changing conditions. Energy companies collect...

Weather-sensitive industries increasingly have access to observations that offer an earlier, more local view of changing conditions. Energy companies collect measurements across wind and solar assets, emergency management teams rely on radar and local sensors, and satellite providers continuously observe the Earth. This data helps organizations understand and manage physical risk across sectors…

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Benchmarking LLM Inference at Scale with AIPerf

18 September 2026 at 19:04
You’re deploying a model on a system. It starts up, prompts are getting responses. Now the hard question: Is this fast? Your instincts might lead you to send...

You’re deploying a model on a system. It starts up, prompts are getting responses. Now the hard question: Is this fast? Your instincts might lead you to send curl commands, hand-roll an asyncio script, or vibe code yet another one-off load generator. All of these paths have the same problem: single-process performance limits, Python’s GIL capping concurrency, or numbers measured against a…

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How to Use AI Agents to Prepare 3D Scenes for Simulation

16 September 2026 at 23:20
Agentic AI workflows can be used to prepare and validate digital twins for physical AI systems. Agents can inspect 3D scenes, author simulation-relevant data in...

Agentic AI workflows can be used to prepare and validate digital twins for physical AI systems. Agents can inspect 3D scenes, author simulation-relevant data in OpenUSD, add physics properties, render preflight views, and validate the result against simulation-ready (SimReady) requirements. This workflow follows that process from a scene in Blender to a simulation-ready OpenUSD handoff for NVIDIA…

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TensorRT Edge-LLM Completes the MLPerf Edge Agentic Benchmark 6.4x Faster on Jetson AGX Thor

16 September 2026 at 20:37
AI agents are moving from cloud data centers to vehicles, robots, and other edge devices. Unlike a chatbot that answers a single prompt, an agent works through...

AI agents are moving from cloud data centers to vehicles, robots, and other edge devices. Unlike a chatbot that answers a single prompt, an agent works through a sequence of steps. It selects tools, evaluates their results, and continues reasoning within an increasingly long conversation. This workflow places new demands on edge inference. The model must generate tokens quickly…

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Translating CUDA Tile Operations from Python to Rust Using Agentic AI

16 September 2026 at 16:28
cuTile Rust (cutile-rs) is a tile-based system for safe, idiomatic GPU kernel authoring in the Rust programming language. Extending the Rust ownership model to...

cuTile Rust () is a tile-based system for safe, idiomatic GPU kernel authoring in the Rust programming language. Extending the Rust ownership model to tile-based GPU kernels, it splits mutable outputs into disjoint pieces and preserves the host-side ownership contract across kernel launches. It also allows programmers to opt out locally when they need lower-level control…

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Dense vs. MoE Models: Active Parameters, Throughput, and When to Choose Each

15 September 2026 at 17:00
How can a 30B-parameter model activate only 3B parameters per token, and still use the capacity of the larger model? Nemotron 3.5 Lightning illustrates the...

How can a 30B-parameter model activate only 3B parameters per token, and still use the capacity of the larger model? Nemotron 3.5 Lightning illustrates the answer: It uses a Mixture-of-Experts (MoE) architecture that selects only a subset of its parameters for each token. There are two dominant model architectures: Dense model and MoE. How a model organizes its parameters matters as much as…

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How NVIDIA Groq 3 LPX Deterministic Execution Drives Power-Efficient High-Interactivity Inference on NVIDIA Vera Rubin

15 September 2026 at 16:55
Power is a defining constraint for AI factories. As AI workloads demand a full compute platform to serve them, each component of that platform must maximize...

Power is a defining constraint for AI factories. As AI workloads demand a full compute platform to serve them, each component of that platform must maximize output within the factory’s limited power budget. This makes performance per wattβ€”rather than raw, unnormalized throughputβ€”the ultimate measure of an AI platform’s value. The NVIDIA Vera Rubin platform is designed to enable power…

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How NVIDIA NVLink 6 Delivers Multi-Layer Resiliency for AI Factories

15 September 2026 at 16:55
For operators of large-scale AI factories, maximizing continuous output is essential for productivity. In massive-scale AI training, every GPU in the cluster...

For operators of large-scale AI factories, maximizing continuous output is essential for productivity. In massive-scale AI training, every GPU in the cluster must synchronize gradients across thousands of collective operations per second. Similarly, during inference, unplanned downtime directly reduces the total volume of requests served, strictly limiting revenue generation.

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Scaling Federated Learning Across Docker, Kubernetes, and Slurm with NVIDIA FLARE

15 September 2026 at 15:00
Federated learning (FL) projects often begin with a straightforward setup: one server, a few clients, and one dataset at each site. As those projects grow, the...

Federated learning (FL) projects often begin with a straightforward setup: one server, a few clients, and one dataset at each site. As those projects grow, the challenge shifts from running an algorithm to operating shared infrastructure. GPUs must be allocated when jobs need them, multiple research studies must remain separated, and every participating organization must retain control of its own…

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Accelerating Dropless MoE Training in JAX with NVIDIA Transformer Engine

14 September 2026 at 16:39
Mixture of experts (MoE) has become one of the defining architectural trends in large-scale AI model training. DeepSeek, Qwen, and Mixtral are examples of MoE...

Mixture of experts (MoE) has become one of the defining architectural trends in large-scale AI model training. DeepSeek, Qwen, and Mixtral are examples of MoE models that match or exceed the performance of dense model counterparts at a fraction of the training compute. MoE models provide efficient training through conditional computation. Instead of one dense feed-forward network (FFN) shared…

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How Full-Stack NIM Optimizations Deliver 2.5x More Users on Nemotron 3 Ultra

10 September 2026 at 16:55
Deploying a large language model is only the first step toward production-ready serving. Production teams also need to serve as many concurrent users as...

Deploying a large language model is only the first step toward production-ready serving. Production teams also need to serve as many concurrent users as possible on available GPU infrastructure while preserving the interactivity that keeps applications responsive. That tradeoff matters even more for agentic AI workloads, where prompts can be long, context can be reused across steps…

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High-Throughput Structure Prediction with BioNeMo Inference Runtime

10 September 2026 at 15:00
Biomolecular structure prediction is now often run at proteome scale, where the goal is to move an entire worklist through the pipeline efficiently. NVIDIA...

Biomolecular structure prediction is now often run at proteome scale, where the goal is to move an entire worklist through the pipeline efficiently. NVIDIA BioNeMo Inference Runtime (BioIR) helps accelerate supported biomolecular structure-prediction models on NVIDIA GPUs while keeping the familiar PyTorch workflow. It uses optimized kernels and, where applicable, CUDA Graphs to speed model…

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From Wafer-Out to First Token: Codifying Supply Chain Expertise with Nemotron and Palantir Foundry

10 September 2026 at 09:00
NVIDIA has one of the largest and most complex supply chains in the world, and its performance is measured from wafer-out to first token. The interval is in two...

NVIDIA has one of the largest and most complex supply chains in the world, and its performance is measured from wafer-out to first token. The interval is in two parts. Time-to-rack runs from silicon leaving the fab to an assembled system arriving on a data center floor. Time-to-token covers everything thereafter: power, cooling, networking, and the software stack that makes the infrastructure…

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When to Use Encode-Prefill-Decode Disaggregation to Accelerate Multimodal Model Serving

9 September 2026 at 20:31
Encode-prefill-decode (EPD) disaggregation is an inference optimization technique for multimodal models that separates the vision encoder stage from the prefill...

Encode-prefill-decode (EPD) disaggregation is an inference optimization technique for multimodal models that separates the vision encoder stage from the prefill and decode stages. It is most effective for image-heavy prompts, short-to-medium outputs, and quantized mixture-of-experts (MoE) models. This post shows when and how to use EPD disaggregation with NVIDIA Dynamo to achieve up to 5x…

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CUDA Toolkit 13.4 Adds Windows on Arm Support and Greater Control over Shared GPUs

9 September 2026 at 20:24
Glowing green compute cube surrounded by translucent layers and smaller cubes, illustrating NVIDIA CUDA computing.Every NVIDIA CUDA Toolkit release adds functionality and performance improvements that help developers get more from NVIDIA GPUs and the broader NVIDIA software...Glowing green compute cube surrounded by translucent layers and smaller cubes, illustrating NVIDIA CUDA computing.

Every NVIDIA CUDA Toolkit release adds functionality and performance improvements that help developers get more from NVIDIA GPUs and the broader NVIDIA software platform. CUDA Toolkit 13.4 adds support for Windows on Arm. CUDA applications have long been supported on Arm platforms through Linux; this release extends that capability to the Windows on Arm platform.

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Introducing CUDA Rust: Two Tracks for Writing GPU Kernels

8 September 2026 at 12:00
In September 2026, NVIDIA announced it is leaning into native GPU programming in Rust. CUDA C++ and CUDA Python are mature, enterprise-grade toolchains, and...

In September 2026, NVIDIA announced it is leaning into native GPU programming in Rust. CUDA C++ and CUDA Python are mature, enterprise-grade toolchains, and NVIDIA will be growing and maturing CUDA Rust into 2027 and beyond The systems layer of AI spans inference engines, serving infrastructure, drivers, and agent runtimes, and it churns constantly as models and techniques change.

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Building a Memory-Driven Agent with NVIDIA NemoClaw

4 September 2026 at 18:04
Enterprise work spans messages, decisions, projects, and obligations that change over time. An AI agent that starts without this context must reconstruct it...

Enterprise work spans messages, decisions, projects, and obligations that change over time. An AI agent that starts without this context must reconstruct it before contributing. To provide agents with this necessary context, our team used NVIDIA NemoClaw to build a memory-driven Chief of Staff. It maintains a human-readable knowledge layer called the self model: an agent memory of relevant…

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Frontier Reasoning Reaches the Edge: How to Deploy and Optimize Models on NVIDIA Jetson

4 September 2026 at 16:21
Running reasoning and agentic AI at the edge has been harder than it needs to be. Until recently, models capable of multi-step reasoning were too large to run...

Running reasoning and agentic AI at the edge has been harder than it needs to be. Until recently, models capable of multi-step reasoning were too large to run locally on edge hardware. Developers building agents have had to route inference through a data center, adding network dependency, increasing costs, and exposing data that may need to stay on device. That constraint is lifting.

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