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Europe’s First Private Rocket Reaches Orbit

10 September 2026 at 21:18

Startup Isar Aerospace delivered a payload of satellites to orbit on its second try. Rivals in Germany and Spain are hot on its heels.

Europe has long had to choose between state-backed rocket maker Arianespace and a handful of foreign launch providers to get its satellites into space. Now, there’s a new option. Last weekend, German rocket startup Isar Aerospace became the first private company to reach orbit from the continent.

Amid increasing global tensions, policymakers around the world have become more focused on developing sovereign launch capabilities, and in Europe, reliance on foreign players like SpaceX has raised significant concerns. Earlier this year, the European Space Agency launched a major new funding program, the European Launcher Challenge, for launch startups to help plug the gaps.

One of the program’s awardees, Isar Aerospace, has already made a mark, after its rocket lifted off from Andøya Spaceport in Norway on Saturday. This was the vehicle’s second attempt. Its March 2025 debut ended when the rocket lost control and fell into the sea roughly 30 seconds after liftoff. This time, Isar’s launch vehicle reached orbit and successfully released its payload.

“Today, Isar Aerospace opened space from continental Europe,” CEO Daniel Metzler said in a company press release. “Launch continues to be the largest bottleneck for the global space industry and from today on, there is a true alternative for commercial and institutional customers.”

Standing 28 meters tall, the two-stage Spectrum rocket is designed to carry up to 1,000 kilograms to low Earth orbit, more than three times the capacity of the Electron launch vehicle produced by leading competitor Rocket Lab. Spectrum is smaller than SpaceX’s Falcon 9 rocket but more powerful than the company’s inaugural Falcon 1. For this mission, the vehicle carried five commercial and educational CubeSats plus a technology experiment, selected through a competition run by the German Aerospace Center.

“All launches are special, but what Isar Aerospace achieved today is historic: the first European company to reach orbit with their own launch vehicle,” Géraldine Naja, the European Space Agency’s (ESA) director of space transportation said in an ESA press release. “A huge congratulation to the teams involved.”

The company says it already has five more Spectrum vehicles in production and is nearing completion of a 40,000-square-meter factory near Munich that should eventually churn out up to 40 launch vehicles a year. It is also constructing a launch complex in Nova Scotia, Canada, which will enable it to reach orbits critical for Earth observation and communications satellites.

Isar’s chief commercial officer, Stella Guillen, told CNBC the company already has deals worth roughly €10 billion ($11.6 billion) in the pipeline, though it didn’t clarify what proportion represented firm contracts. “The demand is so big,” Guillen said, adding that the launch industry is “desperate” for more capacity.

Isar has raised roughly €870 million ($1 billion) to date. It has also received a €198 million ($230 million) contract from ESA’s European Launcher Challenge, which stipulated that it must achieve an orbital launch by 2027, a milestone it has now cleared. The challenge has also funded PLD Space and Rocket Factory Augsburg, so it may not be long before there are other private European launch providers hot on Isar’s heels.

And it’s not just homegrown companies in pursuit. The global private launch market has become increasingly competitive in recent years. A wave of new rockets from outside Europe are also targeting debut flights in the next year, including Rocket Lab’s Neutron, Relativity Space’s Terran R, Stoke Space’s Nova, Astra’s Rocket 4, and Firefly Aerospace and Northrop Grumman’s Eclipse.

Isar’s European pedigree will make it easier to command a large chunk of the continent’s launch requirements, but the company still needs to quickly convert this early win into a regular and reliable launch service. If it can manage that, Europe may finally have the homegrown launch capacity it has long sought.

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Robots Are Learning to Feel

10 September 2026 at 18:22


Dexterous manipulation remains one of the biggest barriers keeping robots from successfully tackling a wide range of everyday tasks. A sense of touch could be the key, but a lack of quality data has held back progress. This is now starting to change as academic labs and startups race to build new tactile datasets and techniques to put them to use.

Over the last few years, vision-language-action (VLA) models have significantly improved the ability of robots to carry out complex tasks involving objects and environments they’ve never encountered before. Pretrained on huge amounts of images, video, and text, and then fine-tuned on a smaller number of teleoperated robot demonstrations, these VLAs can guide robots through a growing range of everyday jobs—like folding laundry, tidying living rooms, and even operating kitchen gadgets—using just a video feed and natural language instructions.

But robots still struggle with tasks that require fine-grained hand control, such as handling deformable materials or manipulating small objects—plugging in a USB cable or turning a key in a lock, for example. That’s partly because VLAs ignore one of the primary sources of information humans rely on in these situations: tactile feedback.

Manipulating Like Humans

“Most dexterous manipulation can be done by humans with their eyes closed,” says Trevor Darrell, professor of computer science at the University of California, Berkeley. “Understanding force, slip, and precise grasping is not something that can be done well with traditional vision sensors.”

However, making effective use of tactile sensors is difficult. Tactile sensor data has very different characteristics to the image data VLAs are normally trained on, and tactile datasets lag far behind the internet-scale of many vision and language datasets. To get around this, Darrell’s team devised a way to first pretrain a model on existing datasets before giving it a sense of touch by training a specialist submodel on 100 hours of specially collected, high-quality tactile data including demonstrations of common actions like wiping, grasping, twisting, or pouring using more than 200 different household objects.


Explore an interactive visualizer of a small portion of the T-Rex dataset. T-Rex

Putting the tactile data to use was not straightforward. The goal was for a robot to be able to use the tactile signal to correct its grip in real time as it manipulated objects. But this requires reaction times faster than most vision-language models operate at. This mismatch is a significant challenge, says Darrell, so the team used separate submodels, known as “experts,” to handle high-level actions and low-level tactile control in a way that’s quick enough for the tactile feedback to be useful.

The action expert produces motion plans, while the tactile expert, which operates four times faster, uses tactile feedback to adjust the motion plan in real time based on what the robot is feeling as it goes. The model was then fine-tuned on about 100 teleoperated demonstrations of relatively complex manipulation tasks, such as screwing in a light bulb, applying toothpaste to a toothbrush, or transferring an egg between trays, where it averaged a success rate of 65 percent across 12 tasks—nearly double the best VLA model.

Data Diversity

One limitation, admits Darrell, is that his data comes from a single instance of robotic hardware. Robot hands range from fully articulated five-finger designs to simple pincer grippers, and tactile sensors can rely on fundamentally different physics, from measuring changes in resistance to recording images of a soft gel pad deforming. That makes most tactile AI research sensor-specific, says Chengbo Yuan, a master’s student at Tsinghua University in Beijing, and makes it hard to share data and transfer learnings between groups.

Yuan recently set out to tackle this problem by aggregating more than 3,000 hours of tactile robotic data from publicly available datasets, covering 21 sensor types and a variety of robot embodiments. Yuan says they were inspired by efforts like the Open X-Embodiment collaboration, which pooled data from many robots and led to models that generalize to hardware not used in training. Yuan’s team then designed a hardware-agnostic model that can train on this diverse data by converting each sensor’s output into a shared format and mapping it onto labeled positions on a template of a human hand. This model was much more successful than a baseline model, even on hardware it had never encountered before. Yuan puts that down to it acquiring “some kind of common sense of tactile knowledge,” by training on such diverse setups.

Chasing Scale

Despite the promising results, Yuan thinks more tactile data is needed, and his group is now leading an 80-institution collaboration to collate a larger set of teleoperated demonstrations using a standardized approach to tactile data collection and processing. In the meantime, Fudan University in Shanghai and its spin-out NeoteAI have already produced a tactile dataset an order of magnitude larger than previous efforts. Using a proprietary sensor attached to a variety of robotic arms and a handheld gripper operated by humans, they have collected more than 30,000 hours of demonstrations with synchronized visual and tactile data.

The researchers used this data to train a model that doesn’t just react to touch, but also proactively predicts what the robot should be feeling to help guide and assess actions, significantly improving performance. Shunlin Lu, a postdoc researcher at Fudan University and CTO of NeoteAI, says the results are clear evidence that access to large-scale and diverse tactile data leads to significant performance gains.

Robot manipulation policies with a tactile component offer improved performance on a variety of real-world tasks.NeoteAI

Another approach to scaling tactile data could be to piggyback on the vast quantities of visual robotics data already collected. Researchers at the University of Southern California, in Los Angeles, recently released a model that learned to infer tactile information from visual data, by training it on more than 2,700 demonstrations of everyday manipulation using a handheld gripper that records both tactile data and images from a camera on the device. The model learned associations between images of the gripper coming into contact with objects and the amount of pressure felt by the tactile sensors at that moment, giving even robots without tactile sensors a rudimentary sense of touch that the researchers showed to be particularly useful for contact-rich manipulation tasks. But their broader ambition is to use the generator to add tactile data to existing vision datasets.

How much tactile data will be required for breakthroughs in dexterous tasks remains unclear. So far, tactile training’s main contribution has been to make robots more efficient learners at tasks already within reach like picking and placing objects, says Yuan, and he suspects new algorithms may be required to tackle problems truly impossible without touch.

Long Cheng of the Chinese Academy of Sciences also thinks raw data is no panacea. “Data is good,” he says. “But how to use them correctly is another issue.” The problem, he notes, is that vision provides a continuous, high-bandwidth stream of pixels, while tactile signals are sparse and intermittent, so models learn to ignore them. His solution, being presented at IROS 2026 later this month, is a model that predicts what a robot will feel from vision alone and then compares it against real tactile input. A large gap between the two means the sensor is detecting something the robot would otherwise miss, so these surprising signals are amplified while predictable ones are dampened. Across five contact-rich tasks the approach averaged 62.8% success against 28.2% for the same model without touch.

Lu is more confident that data scaling could have similar benefits to those seen in areas like language and vision. He guesses closer to 100,000 hours, collected in varied, real-world settings rather than in the lab, could unlock new capabilities. Either way, the field now has some early signs that larger tactile datasets and smarter ways to use them can give robots a significant boost on some of the most challenging tasks. “I think tactile intelligence is actually the next step for physical AI,” says Lu.

Anthropic’s Claude Can Now Autonomously Run Science Experiments With Lab Equipment

4 September 2026 at 19:08

A new system allows agents to orchestrate complex experimental processes and extends Anthropic’s reach into the physical world.

Scientific research often depends on complex laboratory equipment that only specialists know how to use. But Anthropic is now rolling out a system that allows AI agents to control lab devices and autonomously carry out experiments.

Laboratory automation technology has been around for decades but getting different bits of equipment to talk to each other has traditionally been a major headache. Most instruments use their own proprietary interfaces, so connecting a microscope to a robotic arm or a liquid handler typically requires bespoke software that takes specialists weeks or even months to build.

Anthropic says its new Model Hardware Standard can reduce this process to minutes by giving devices a common language. It relies on a standardized “driver” that lets any programmable device describe itself to an AI agent, allowing the AI to handle the integration. The company announced it’s opening the system up as a research preview to an initial group of labs and manufacturers.

“Our hope is that the standard can be of use to researchers, engineers, and other practitioners in speeding up the process of discovery and experimentation in any domain that uses devices with a programmable interface,” Anthropic said in a press release.

The standard is similar to Anthropic’s Model Context Protocol, which makes it easier for AI to interact with third-party software, but the new system is aimed at hardware instead. The driver at its heart is essentially a piece of software that sits between a computer and a piece of hardware, translating instructions from one into signals the other can act on.

Most laboratory instruments already run some form of driver, but each has traditionally spoken its own dialect, which is why connecting them has required custom code that can translate between devices. Anthropic’s new driver standardizes that dialect using deliberately simple commands such as “read” or “write,” which can refer to anything from checking a temperature to setting the length of an operation.

Because every device speaks in these same basic terms, machines can find each other on a network and exchange data without a custom program to translate between them. The driver also makes it easier for the company’s Claude agents to learn how to use a device they’ve never seen before.

The standard lets users encode key details, like the weight of a robotic arm, using natural language.  They can either write out their hardware setup themselves or have an agent interview them about it. The system then turns that information into a reference file covering what a device can measure, what can be adjusted, and what safety limits apply.

Anthropic says this lets its agents orchestrate complex experimental processes across multiple instruments in often highly complicated and interactive ways. “We’ve found that Claude interacts with experiments and hardware in an exploratory manner, much as a scientist would,” the company writes. “We observed Claude make an adjustment to a laser, observe the results through a camera to assess how its adjustment moved the laser beam, and repeat the process, seeking to understand the sequence of events.”

Speaking to the Financial Times, Anthropic scientist Alek Kemeny described watching Claude locate a specific, unfamiliar structure in a live brain tissue sample during a neuroscience experiment by manipulating a microscope’s mirrors and lasers on its own. “The neuroscientist sitting there said: ‘Yep, that’s right,’” said Kemeny.

The new standard could be key to the company’s ambition to move beyond its key markets of software development and knowledge work and allow its AI to start having an impact in the physical world. But allowing AI, which is still not immune to hallucinations, to control real-world hardware carries considerable risks.

“It is an impressive proof of concept, but how do we ensure safety in the physical world? Because small errors can matter here,” Kaoutar El Maghraoui, principal research scientist at IBM, said on the company’s Mixture of Experts podcast.

That’s probably why Anthropic is only releasing the standard to a small number of partners initially, and it has committed to working with them to build safety evaluations for AI systems that are operating physical hardware. If the early launch goes well though, AI agents could soon make an impact in far greater swathes of the economy.

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Are We on the Verge of an Intelligence Explosion? Maybe Not.

28 August 2026 at 16:45

Recursive self-improvement, where AI continuously builds better versions of itself, might be harder than some hope.

There’s growing excitement in the AI industry about the idea that today’s leading models could build the next generation of the technology. But a new study recently found top AI agents struggle on the kind of genuinely open-ended research problems required to push the field forward.

Large language models have made rapid progress in many of the day-to-day jobs involved in machine learning research, such as writing code, generating and curating data, and running experiments. Last year, startup Sakana AI’s AI Scientist-v2 even managed to write a paper that cleared peer review for the prestigious International Conference on Learning Representations.

These advances have led to speculation that models are close to being able to build better versions of themselves with little human oversight—a process called recursive self-improvement. The idea underpins predictions that we may be on the verge of an intelligence explosion that could quickly lead to AI superintelligence.

In a recent paper, researchers put the idea to the test using a new approach they call shadow evaluations. This involves taking the research question from a high-quality, unpublished machine learning paper and asking AI agents to solve the problem. The original paper’s authors then grade the results. When the team tested Claude Opus 4.8 on two papers submitted to the prestigious machine-learning conference NeurIPS 2026, the authors rejected both.

“The papers were nowhere close to the mark when it came to being at the quality of a top AI conference,” Sayash Kapoor from Princton University, who co-led the study, told MIT Technology Review.

Previous efforts to get AI agents to do machine learning research have often targeted problems focused on engineering, such as reproducing previous research or training smaller models against a benchmark.

In the new experiments, the researchers challenged models with more open-ended tasks that required them to devise hypotheses, decide what evidence is needed to validate them, judge when a research direction was fruitless, and go back to the drawing board.

One research question was whether the personality traits a language model displays can be measured and adjusted by observing and editing its weights; the other attempted to detect when a model that works with tabular data has quietly stopped being reliable.

In each case, the AI researchers were given $3,000 of API credits, a budget for time on GPUs to run machine learning experiments, a dedicated Linux virtual machine, and unrestricted internet access. They were then given six days to produce a paper that could pass NeurIPS’ stringent peer-review criteria.

In both cases, the models got a good start. The agents surveyed the literature effectively, came up with opening hypotheses that mirrored those of the authors, and successfully ran hundreds of experiments.

But they quickly went off the rails. Although they could monitor their own use of time and their API and GPU budgets, they rushed through the process. One left 110 hours of unused time on the clock, and both failed to spend even 50 percent of their API budget.

Both agents also settled on a research direction within just 10 hours and failed to change approaches despite repeated negative feedback from another AI designed to review drafts of their papers. The reviewer identified problems the human authors would also flag in the final paper, but the models simply added caveats to their findings and ploughed on. Ultimately the papers received a “strong reject” and a “reject” decision from the human reviewers based on NeurIPS grading protocol.

The authors admit their approach has limitations. The reviewers knew AI had written the submissions, and some of the team are on record as doubting an imminent intelligence explosion. The original human-authored papers also took far longer than six days to produce and used many more GPU hours to reach their conclusions (though, as the researchers note, the models did not use their allocated budget in any case).

Nonetheless, the results suggest that today’s models still have some way to go before they can tackle the most challenging problems in machine learning research. Until that happens, the dream of recursive self-improvement is likely to remain a distant prospect.

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Unitree Claims New Humanoid Robot Outruns Usain Bolt

24 August 2026 at 22:52

The flashy company, which recently completed a blockbuster IPO, appears to be leading the pack of humanoid robot makers.

Increasingly, companies are building humanoid robots that perform impressive athletic feats to mark the field’s progress. Now, Chinese robotics company Unitree says its new “Superman” robot can run 12.66 meters per second, faster than Usain Bolt’s top recorded speed.

Getting a humanoid robot to run at all requires split-second control and has been a significant engineering challenge occupying roboticists for decades. That’s why sprinting, as well as jumping, have become popular targets for robotics companies keen to demonstrate their technology’s prowess.

Unitree’s latest demonstration pushes the boundaries by not only outrunning the fastest human ever, but also jumping around 6 feet 7 inches into the air from a standing start, a full foot more than the human record.

“This new machine has only been in development for a little over three months, with significant room for further improvement in the coming months,” Unitree said in an X post that accompanied a video of the accomplishments.

The records have not been externally verified, and the sprinting speed was a peak reading taken over a shorter stretch rather than a full 100 meters like Bolt’s record. The robot’s legs are also only 2 feet 9 inches long, according to Unitree, which results in an ungainly, arm-waving gait while running.

The effort is nonetheless impressive and adds to Unitree’s growing reputation as the company leading the pack of humanoid robot developers. And the timing of the announcement was no accident, coming just days before Unitree’s stock market debut and shortly before the World Humanoid Robot Games, which opened on August 22.

The company’s Shanghai IPO was a blockbuster, recording an initial 629 percent gain on the company’s first day of trading. It was briefly valued at around $66 billion before closing at a more modest $51 billion. However, some analysts have cautioned the excitement around the company’s technology may be getting ahead of market realities.

“The IPO is expensive, and the investment ​risk is already ​quite high,” ⁠Wang Zhuo, partner of Shanghai Zhuozhu Investment Management, told Reuters. “Unitree generates much of its sales from research and demonstrations, but ​wider application is still far away.”

But the company holds a dominant grip on the emerging humanoid market that may justify some of the hype. Chinese firms control roughly 90 percent of the global humanoid robot market, with Unitree alone shipping 5,500 of the 13,000 to 18,000 humanoids sold worldwide in 2025, the most of any manufacturer. In contrast, US humanoid champions Figure AI, Agility Robotics, and Tesla each shipped around 150 units.

China’s success is down to “a combination of policy support, public investment, mature supply chain, and advancements made in AI software and hardware,” Lian Jye Su, a tech analyst at consultancy firm Omdia, told Rest of World.

This is leading to an increasingly combative response from the US. On July 29 the Federal Communications Commission banned new imports of foreign-made humanoid and quadruped robots. The move was framed as a matter of national security, though it has also been seen as an attempt to give domestic developers a leg up.

Beijing predictably objected, with foreign ministry spokesperson Mao Ning telling a press conference that “protectionism does not make the US more competitive, and it will only hurt the interests of US companies and consumers.”

Given the rapid progress made by companies like Unitree, it seems likely it’s going to take more than trade barriers for the US to catch up. In the meantime, we might see more human athletic records fall to China’s leading humanoid developers.

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Scrapping a New Gas Car for an Electric One Could Cut Emissions, Study Finds

19 August 2026 at 17:12

The authors found most of the scenarios they investigated resulted in lower emissions, including cases where the gas car was barely a year old.

You might assume scrapping a brand new car would be terrible for the environment, but it depends on what you replace it with. New research suggests replacing a gas car with an electric vehicle can cut overall emissions even when the gas car is only a year or two old.

Transportation is the second biggest source of carbon dioxide emissions globally, and passenger vehicles contribute nearly half of them, according to Our World in Data. That means the speed at which drivers switch to electric vehicles is a critical factor in efforts to fight climate change.

But while electric vehicles may not directly emit carbon dioxide on the road, they’re only as green as the grid used to charge them. And manufacturing EVs still produces significant emissions, often more than it takes to build a gas car. That makes comparing the green credentials of electric and gas vehicles more complicated than it appears.

However, new research in Science aims to simplify the debate for cars in the US. The paper models how scrapping a gas car at various ages and replacing it with an electric vehicle affects lifetime emissions. The authors found this led to lower emissions across most of the scenarios they investigated, including cases where the gas car was barely a year old.

“I think this is really a definitive study about the carbon emissions benefits of electric vehicles, because it shows that even in such an extreme scenario, the electric vehicle is still the obvious winner,” lead author Elliott Campbell, a professor of environmental studies at the University of California, Santa Cruz, said in a press release.

“So if you’re someone who’s trying to decide whether or not to put money into keeping your gas car going, switching to an electric vehicle as soon as a financially viable opportunity comes up is absolutely the right thing to do for the environment.”

Previous research had already established that the lifetime emissions of electric vehicles are substantially less than those of gas cars, making them the obvious climate-friendly choice when buying a new car. But it was less clear when to switch if you already have a gas car.

To answer this question, the researchers worked out lifetime carbon emissions for more than 400 gas and electric vehicle models with varying efficiencies and battery sizes, while also considering things like mileage, manufacturing emissions, and the energy mix of the grid used to charge the vehicles.

A key point the researchers made is that the emissions used to build a gas car are sunk costs, identical in every scenario. That means the only figures that matter are how much fuel the gas car burns over its liftetime set against the manufacturing and charging emissions of the new one.

For an average-selling SUV on the average US grid over a 16-year lifespan—the researchers’ baseline case—scrapping the car just two years after purchase and switching to an electric vehicle cut cumulative emissions by 44 percent. The carbon emissions required to build the replacement were paid back within three years.

Across the full range of US vehicle efficiencies in the study, scrapping a gas car after just a year cut lifetime emissions in 92 percent of cases, with the average vehicle saving 58 percent. The benefit only disappears in the most extreme cases—when an electric vehicle is using more than 30 kilowatt-hours per 100 kilometers (62 miles) on a grid that emits more than 500 kilograms of carbon dioxide per megawatt-hour.

To make that more concrete, this equates to one of the most power-hungry electric vehicles on the market—for instance, GMC’s Hummer electric SUV electric pickup—charging on a coal-heavy grid that emits nearly 50 percent more carbon than the US average.

The advantage also narrows or vanishes when scrapping gas vehicles driven far below the national average mileage and hybrid vehicles driven in regions with high-emission grids, which still account for around a third of US electricity generation.

And plug-in hybrids—which have larger batteries than regular hybrids and can be charged from the wall rather than only generating electricity from the engine and regenerative braking—are almost never worth replacing. For SUVs, the benefit is roughly zero, and for cars, lifetime emissions actually end up 11 percent higher.

But Gregory Keoleian at the University of Michigan told New Scientist that scrapping a one-year-old car is an “extreme case.” In reality, those cars would be resold rather than scrapped, which could lead to cheaper second-hand vehicles that pull people off lower-emission options like buses and trains and get them back behind the wheel.

Campbell admitted to New Scientist that more research is needed to model those kinds of scenarios. But it also backs up the authors’ call for more generous subsidies for scrapping gas vehicles, so that it becomes financially viable to replace relatively new gas cars without just redirecting them to the used-car market.

Until that happens, even the most eco-conscious among us are unlikely to scrap a brand new vehicle. Still, the study weakens the argument for holding on to an aging gas car.

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Monochrome No More: New Night-Vision Glasses Show Color

10 August 2026 at 22:36

The system combines quantum dots and an OLED display, translating infrared light into a range of visible colors.

Night-vision technology has changed little for decades, producing grainy green images that make it difficult to distinguish objects and depth. Now, researchers have developed a system that converts infrared light into color images.

Standard night-vision goggles amplify the scant light available and convert it into monochrome green images that only vary by brightness. This is not a good match for our eyes, which are much better at picking out different shades than gradations of brightness.

But now a device built by researchers at the Beijing Institute of Technology translates infrared wavelengths into a color night-vision system. To demonstrate the system’s potential, the team built it into a pair of eyeglasses and even showed it could be bound to light-sensitive cells, making them responsive to infrared.

“We redefine infrared vision by transcending the monochrome paradigm, translating infrared spectral and intensity signatures into discernible color variations rather than mere brightness changes,” the authors write in a paper in Science Advances.

The prototype device, known as an upconverter, consists of a stack of thin films on a glass slide that is only a few hundred nanometers thick. The key component is a film of mercury telluride quantum dots. These semiconductor crystals, which are under four nanometers across and exhibit novel quantum mechanical effects, can detect tiny amount of infrared radiation.

Directly above this layer sits an OLED display, much like those used in phones and televisions. But where a standard display has one light-emitting layer, this one has two. A lower layer that glows red responds to relatively low levels of charge from the detector, while an upper layer that glows cyan needs a much stronger flow before it responds.

The upshot is that a weak infrared signal produces only red, but as the signal strengthens it bleeds into cyan, brightening the image and shifting its color as the two mix. The signal is supplied by the quantum dots, which release more charge when the infrared falling on them is brighter. But they also release more when the wavelength is shorter because shorter wavelength photons carry more energy.

This means the color on the display tracks how strong the infrared signal is and also roughly what wavelength it is. The team calculates a person could register infrared power differences of 0.11 milliwatts per square centimeter using color and brightness together, against 23.71 for brightness alone—a roughly 200-fold improvement.

To demonstrate the idea’s real-world potential, the researchers built the device into a spectacle frame. Exposed to infrared light, the lens shifted from deep red through orange to yellow as the illumination grew stronger. It could also render patterns like letters and track targets as they moved and rotated.

The team also tested the approach’s ability to augment natural vision. In one experiment, they engineered neurons to produce channelrhodopsin-2—a protein that makes a nerve cell fire when hit by blue light—and bound the upconverter to them.

When they hit the system with infrared, their device gave off blue light strong enough to trigger the proteins and stimulate the neurons. Electrical recordings also showed the currents inside those cells grew stronger as the strength of the infrared signal was turned up.

Finally, the team tried taping an upconverter over the eyes of mice and humans and recording the electrical responses in their brains and retinas respectively. Infrared pulses alone produced no reaction, but when the device was in place both reacted strongly.

The device is still a long way from practical use. All the demonstrations took place in highly controlled lab settings, the OLED display needs a power source, and the device also requires an infrared illuminator to generate reflections for the detector to pick up.

Nonetheless, it’s a first step towards far more powerful night-vision technology.

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Europe Approves Bionic Eye to Restore Vision Lost to Blindness

31 July 2026 at 23:06

An implant, smaller than a grain of rice, pairs with camera-mounted glasses to communicate visual information to the retina.

Age-related vision loss affects millions of people, and so far, there has been no way to reverse the damage. A newly approved retinal implant could change that by allowing some people with severe vision loss to regain functional sight.

More than five million people worldwide suffer from geographic atrophy, the late stage of the progressive eye condition dry age-related macular degeneration. The disease destroys the photoreceptors at the center of the retina, known as the macula, which is responsible for the sharp central vision required to read or recognize faces.

In the US, treatment options are limited to two drugs that can be injected into the eye to slow the disease’s progression. But neither can undo the damage. That could be about to change. California neurotech startup Science Corporation recently won European approval for a retinal implant designed to treat the condition.

“For decades, losing central vision to this disease meant losing the ability to read, recognize faces, and ultimately losing independence. There was no viable treatment. Now there is,” Max Hodak, Science’s CEO and co-founder, said in a press release.

The company’s PRIMA system combines an implant smaller than a grain of rice installed underneath the patient’s macula with a pair of camera-mounted glasses that translate incoming visual information into near-infrared light that is then beamed to the retina. The eye can’t detect this wavelength, so the device doesn’t interfere with any natural sight that remains.

The chip, which works on similar principles to a solar panel, converts the incoming light into electrical pulses that stimulate retinal neurons called bipolar cells. These are downstream of the rod and cone photoreceptor cells damaged by macular degeneration and normally spared by the disease.

In a clinical trial involving 38 patients across five countries, which was published in the New England Journal of Medicine last year, the company and its collaborators showed participants gained an average of 25.5 letters—more than five lines—on a standard eye chart after having the device fitted.

And now the device has received a CE mark from the European Union making it possible to sell in 30 European countries. The company says the first commercial implants are expected to be fitted in Germany within weeks, with Italy, the Netherlands, and the UK to follow. In the US, PRIMA holds Breakthrough and Humanitarian Use Device designations from the FDA, but the company is confident it will gain full approval in the near future.

The device is a long way from restoring normal vision. The images it produces are black and white and the field of vision is extremely narrow. Hodak described the experience to the Financial Times as “kind of like looking through a straw in the center of their vision,” though he added that they see a pathway to color vision and higher acuity.

While the implantation procedure is fairly simple, it takes months of training to unlock the device’s full potential. Nonetheless, Hodak told STAT that the company expects to install 20 to 40 devices this year and 200 globally by the end of next if they get US approval in early 2027.

The approval is welcome news for the wider neurotech industry, which has absorbed billions of dollars of investment in recent years with little to show in terms of return.

“Science is showing that brain-computer interface companies have a path to real revenue now,” Jacob Robinson, founder of startup Motif Neuroscience, told STAT. “These companies aren’t all just making a bet on a market that is 10 to 15 years away.”

Hodak told the Financial Times hehopes sales from PRIMA will bankroll Science’s more ambitious work on “biohybrid” interfaces, which use genetically engineered living neurons to connect to the brain rather than metallic wires. “This is the financial backbone,” he said. “This is the thing that pays for the rest.”

Other companies are hot on Science’s heels. Neuralink, which Hodak co-founded with Elon Musk before leaving to start Science, is also working on a vision implant called Blindsight, which is due to enter human trials this year.

While the field remains a long way from the sci-fi vision of seamless two-way communication between humans and machines, this approval is growing evidence the neurotech industry is starting to move out of the lab and into the real world.

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Weak AI Regulation Could Be Worse Than None at All

27 July 2026 at 20:58

A Cornell University study uses game theory to model how poorly designed AI regulation could backfire.

Governments around the world are racing to regulate AI before it becomes too deeply embedded in society. But new research suggests poorly designed rules could make AI systems less safe than having no regulation at all.

Regulatory disagreements in the US are leading to a patchwork of approaches as states take matters into their own hands. A key question is who should be responsible for the safety of AI products—the big tech companies building the underlying models or the firms that adapt them for a particular task, such as a customer service chatbot or an AI tutor.

Working this out is trickier than it looks. While it might seem logical to put the bulk of the burden on downstream companies directly serving these tools to customers, a new study in Proceedings of the National Academy of Sciences finds that could be worse than having no rules at all.

“There’s a free-riding behavior that occurs,” Benjamin Laufer from Cornell University, who led the research, said in a press release. “The regulation acts as a tool for the general provider to offload the safety burden onto the downstream specialist.”

The researchers’ analysis relied on a model based on game theory—a mathematical approach to studying decision making. It treated AI development as a two-step game, in which a “generalist” developer first invests in building a broadly capable AI model before a “specialist” adapts it for a specific domain and takes it to market.

In the game, a regulator sets a minimum safety standard for both players, and the models see this in advance. They then invest in both the performance and safety of their product, and the revenue is split between them. Investments in both get progressively higher, while the extra revenue each improvement brings in stays flat.

The problem, the researchers found, is that the generalist moves first and knows exactly what the specialist will be legally required to do afterwards. This creates problems when the generalist is set a low bar for safety, or none at all, and safety standards for the downstream specialist are also fairly weak.

In the absence of any rules, both firms invest in safety, because the model assumes a safer product earns more revenue. But if the specialist is forced to invest a certain amount into safety to meet regularity requirements, the generalist can cut its own spending and let the downstream firm close the gap.

That’s because the generalist’s revenue depends on the final safety level of the shipped product, not on its own contribution, so it can get a revenue boost from improved safety without paying for it from its own pocket. The specialist, for its part, has no reason to do more than the rule demands, so total safety settles at the legal minimum, which is below what would have occurred had there been no regulation at all.

On a more positive note, the researchers found that if safety levels on both the generalist and the specialist are set high enough, regulation can actually improve safety while leaving both companies more profitable than they were in an unregulated market.

“Appropriately designed AI regulation can make it possible for different firms involved in the AI development pipeline to collectively arrive at good outcomes for consumers, knowing that the regulation is designed to help each firm operate in a way that the others can more reasonably predict,” co-author Jon Kleinberg from Cornell University said in the press release.

However, the researchers’ model relies on the market setting a real price on safety. As the gap widens between what customers will pay for performance and what they’ll pay for safety, the range of circumstances in which weak rules backfire gets narrower.

The authors also note that the model’s two-player setup is a simplification of real AI supply chains where multiple competing specialists and base-model providers operate across different jurisdictions with different rules.

“People think of AI as a single object, but actually AI involves a very complicated set of stakeholders and actors that each have their own contributions to the technology,” said Laufer. “To regulate in a thoughtful way, we need to consider the whole supply chain, not just a single provider or entity.”

Still, the results suggest that taking an overly simplistic and light-handed approach to AI regulation may end up achieving the opposite of what law makers intend.

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Spaceflight Nears Its Steamship Era

20 July 2026 at 22:09

Cambridge University researchers say launch costs fell from $87,000 to $3,868 per kilogram between 1960 and 2025—or roughly 96%—and could hit $273 by 2040.

Rapidly falling launch costs are making space more accessible than ever. But new research suggests the economics are improving even faster than most people realize, potentially opening the door to entirely new industries beyond Earth.

For most of the space age, the cost of getting material into space was so vast that only the most well-heeled governments and corporations could participate. In 1960, getting a kilogram of payload into orbit would have cost you more than $87,000 (in 2024 US dollars).

But according to researchers at the University of Cambridge, that figure had collapsed 96 percent to $3,868 by 2025. The team’s modeling suggests this trend will continue apace for at least the next few decades, with prices forecast to hit just $1,569 by 2030 and as little as $273 by 2040.

The rapid decline in prices is thanks to a well-established economic principle known as Wright’s Law, which holds that technologies get predictably cheaper as cumulative production grows. The Cambridge team says the trends seen in launch costs could soon make a host of possibilities previously confined to science fiction commercially viable, including orbital solar power, asteroid mining, and space-based manufacturing.

“Space is no longer a science-fiction fantasy or a purely scientific pursuit, it is becoming a marketplace,” Alessio Terzi, who led the study, said in a press release. “Rapidly falling launch costs could open the way to space colonization and commercial activity far beyond low Earth orbit.”

To conduct their study, published in PNAS Nexus,the researchers assembled a massive dataset of rocket launches covering over 4,400 flights by more than 330 different rocket designs from 1960 to 2025. For each launch, they estimated the “unit flyaway cost,” or the total cost to manufacture, maintain, and launch the vehicles, excluding research and development investments.

They then checked how this data stacked up against Wright’s Law, which predicts that every time production volumes double the cost should fall by a fixed percentage. This is known as a technology’s “learning curve” as the reduction in costs is attributed to an industry getting better at producing the technology with experience.

The researchers found space launches obey the law almost perfectly, with every doubling of payload sent to orbit shaving 21.2 percent off the average cost per kilogram. More importantly, this represents a particularly steep learning curve compared to previous technologies.

Solar panels are often held up as the poster boy for learning curves, with prices falling 99.8 percent between 1975 and 2023. But while solar power’s total price reduction is higher than that achieved by launch vehicles, the technology got there by scaling deployment far more. When accounting for total production, solar’s learning curve lags launch costs at 20.2 percent.

The researchers also compared launch costs to another revolution in transport. Steamships transformed our ability to ship goods like wheat and cotton around the world in the 19th century. They found that steamship costs only fell 15.5 percent with each doubling of cargo.

“The cost of space launch technology is now falling faster than during one of history’s greatest transport revolutions,” said Terzi. “Steamships cut costs through explosive growth in global trade. Space technology, by contrast, has achieved even steeper declines at a far smaller scale. This suggests there is plenty of scope for further cost reductions and the industry may now be on the cusp of a comparable economic boom.”

There are, of course, caveats. The researchers note that the industry’s progress is inextricably tied to the fate of a single company. SpaceX already accounts for roughly 80 percent of payload reaching orbit. If the company successfully scales up its reusable, heavy-lift Starship vehicle it could massively reduce costs.

But a company with a stranglehold on the global launch market may be tempted to take advantage of its monopolistic position. This may also push foreign governments and companies away from relying on SpaceX even if it’s the cheapest option.

There’s also the danger that as costs fall and launching material into space becomes more accessible, low Earth orbit could quickly become clogged with debris that makes it increasingly difficult to reach orbit safely.

If these challenges can be sidestepped, the implications of such rapidly falling costs could be profound. The researchers suggest that everything from zero-gravity research and orbital tourism to factories churning out fiber-optic cables and 3D-bioprinted organs could become financially viable.

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This Synthetic Cell Grows, Copies Its DNA, and Produces Offspring—But It Isn’t Alive

9 July 2026 at 22:34

SpudCell is a big step toward synthetic biology’s dream of building life from scratch.

Synthetic biologists have long dreamed of constructing artificial cells from the bottom up. Researchers have now taken a major step in this direction by demonstrating that non-living components can be assembled into a system that grows, copies its DNA, and divides.

The genomic revolution transformed our ability to understand and manipulate cellular machinery, allowing scientists to rewire cells’ genetic circuitry to fight disease, produce valuable chemicals, and make crops more resilient. The holy grail for the field, however, has been to use these tools to create entirely synthetic cells—a milestone that would signal humanity’s mastery of life’s key ingredients.

How best to do this has long been an open question. Genomics pioneer Craig Venter made significant progress by stripping living bacteria back to their bare essentials, culminating in the 2016 unveiling of a minimal cell with just 473 genes. The Synthetic Yeast Genome Project has taken the opposite approach, building artificial versions of all 16 yeast chromosomes from scratch, though they’ve yet to get them working together in a single cell.

Now, researchers from the University of Minnesota, have assembled a synthetic cell out of engineered, non-living components housed inside an artificial, cell-like membrane. Their creation was capable of the four hallmarks of a living entity—the ability to feed, grow, copy genetic material, and produce offspring.

“We’ve replicated in chemistry what only used to be possible in biology: the complete set of behaviors of a cell,” Kate Adamala, who led the project, said in a press release. “It proves that the most fundamental functions of life, like growth and replication, do not need a mysterious magical spark.”

The researchers outline the design for their synthetic organism—nicknamed SpudCell for its potato-like shape under the microscope—in a non-peer reviewed paper uploaded to bioRxiv. SpudCell features a genome 90,000 base pairs long, which is considerably smaller than the 113,000 base pairs researchers had previously predicted would be the bare minimum needed to support a viable cell.

Rather than housing all the genes in a single chromosome, the team split them across several small, circular DNA molecules called plasmids, each specialized to fulfill specific functions. The researchers say this makes it possible to modify different aspects of the organism more easily.

To read the genome and build proteins, SpudCell uses a pre-defined kit of 36 purified enzymes drawn largely from E. coli. The whole assembly sits inside a liposome, a hollow bubble of the same fatty molecules that form natural cell membranes.

The artificial cell feeds in two distinct ways. Small molecules pass directly into the cell through protein pores implanted across the membrane. Molecules too large to squeeze through—like ribosomes and enzymes—are packaged inside tiny lipid bubbles that fuse with the membrane and empty their contents inside.

While the cell can feed, it’s entirely reliant on the researchers providing it with specially prepared meals. This means it’s a long way from surviving in the wild, which is both a major limitation and a key safety mechanism. “It’s a bed-ridden Frankenstein’s monster that has to be spoon-fed,” Adamala told New Scientist. “There’s no danger of it running amok.”

After ingesting “food,” SpudCell’s genes use the material to churn out proteins, while folding the incoming lipids into its membrane. This causes the whole cell structure to swell. Within a few hours, it’s bulked up enough to reproduce by dividing into two smaller cells.

Replicating cell division has been a longstanding challenge in the field. Natural cells split using an intricate protein scaffold called a cytoskeleton that’s fiendishly difficult to recreate. Adamala’s team sidestepped this problem by using a completely different mechanism, in which proteins bunch up on the membrane’s surface, putting it under mechanical strain. Eventually this squeezes two parts of the membrane together to pinch off a new cell.

The cells even manage a crude form of evolution. When the researchers introduced a genetic tweak boosting the cells’ ability to feed, those with the variant outcompeted the original lineage within five generations, and their edge widened when the researchers exposed the population to nutrient scarcity.

However, no one is claiming SpudCell is alive. Crucially, the cells cannot make their own ribosomes—the machines that build proteins from genetic instructions—and the ribosomes provided by the researchers degrade over time, limiting the cells to five to ten divisions.

The University of Chicago’s Jack Szostak told Quanta the work is an “impressive step” but the inability to produce ribosomes seriously limits potential for sustained growth. “If their system was able to generate its own ribosomes and other proteins and RNAs, it would be much closer to existing biological cells such as bacteria,” he said.

Nonetheless, the researchers think these artificial cells are a promising way to manufacture drugs, fuels, and materials without the toxic, energy-hungry industrial chemistry we rely on today. And they’ve created a new nonprofit called Biotic to share the tools they’ve developed with researchers.

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This DNA Switch Could Control Molecular Machines

30 June 2026 at 14:00

Switches drive nearly every machine. A new one, made of folded DNA, does the same work at the scale of molecules.

Scientists have long dreamed of developing nanoscale machines, but building reliable mechanical components at the molecular scale has proved challenging. Researchers have now developed a DNA-based switch that can rapidly and repeatedly snap between two stable states, much like the components that underpin everyday electronics.

Ever since Richard Feynman’s visionary lecture “There’s Plenty of Room at the Bottom,” researchers have been enamored with the idea of engineering at the scale of atoms and molecules. But manipulating matter at the nanoscale is easier said than done.

Individual molecules are in constant motion and continuously jostled about by the thermal energy of their surroundings. This makes it extremely difficult to position and assemble larger structures and undermines control of the mechanical motion of components.

This is particularly true for switches—key components in many mechanical and electronic devices you might want to build. Getting a tiny structure to hold one position, flip cleanly to another, and then stay there has so far been an unsolved problem.

But now, a team at the Technical University of Munich has created a switch made from folded strands of DNA that remains stable for up to an hour and flips in milliseconds on the application of a brief electric field. Crucially, the device was able to switch back and forth repeatedly with no degradation in performance.

“Individual devices sustain hundreds of thousands of switching cycles over several hours and remain functional for actuation over several days,” the researchers write in a paper in Science Robotics. “As a nanoscale electromechanical interface, our device enables applications in molecular information processing, optical nanodevices, and the dynamic control of chemical reactions.”

The device borrows a principle from standard engineering known as a snap-through mechanism, which rests in either of two states and only flips when pushed hard enough, a bit like a light switch.

Scaling the idea down to a few tens of nanometers meant designing rigid arms linked by flexible molecular hinges, so the structure settles into one of two configurations and does not flick between them on its own. The team relied on DNA origami to accomplish this, where a long strand of DNA is folded into custom 2D and 3D shapes using hundreds of shorter “staple” strands.

One of the two arms features a longer “extension arm” that acts as a lever to push the switch between configurations. DNA carries negative charge, so when an electric field is applied to the device, it pushes the arm hard enough to flip the switch. Left alone, the team estimates that the structure stays in its resting state for roughly six hours, and they observed no spontaneous flips while monitoring 70 switches for an hour.

One of the device’s main strengths is its endurance. One switch survived more than 200,000 flips over five and a half hours, and a simplified version withstood a million switching cycles in three hours while still working about 85 percent of the time. Performance varied considerably from one device to the next, however, with some failing after a few thousand cycles and others continuing for days.

The researchers say failures likely stem from a combination of contaminants, surface wear, and chemical changes in the surrounding fluid. However, some inactive switches later started working again, which the team says suggests they are capable of self-repairing.

To test whether the switch could do anything useful, the researchers attached a gold nanorod to the moving arm, turning it into a microscopic light switch that changed how light scattered off the particle. In a second test, they used the switch to expose or hide a molecular binding site, allowing it to control whether DNA strands could attach.

That second capability could be particularly useful as it could make it possible to control chemical reactions—for instance by turning enzymes on and off. The authors suggest that this could be used to create “control knobs” for chip-based bio-factories that run sequences of reactions.

Considerable obstacles remain before the device can become genuinely useful. A single switch encodes just one bit of information, and the team acknowledges that wiring arrays of switches together to create something resembling a circuit remains a distant prospect.

But a workable switch is a fundamental component that can be used to create all manner of devices. While we’re still a long way from Feynman’s dream of molecular machines, this is a meaningful step in that direction.

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Forget Code: AI Is Learning to Hack Society

29 June 2026 at 14:00

Let loose on existing regulations, AI models sniffed out known loopholes—and exposed entirely new ones too.

AI’s hacking skills are big news at the moment, but finding vulnerabilities in code may be the least of our worries. A new study suggests AI models can discover potentially damaging loopholes in the rules and regulations underpinning society.

Modern AI systems are powerful optimizers. Give them a goal, and they’ll pursue it relentlessly, quickly discovering solutions that would take a human years to find. But they are also incredibly literal in the way they approach a problem. They will do exactly what you tell them and are incapable of reading between the lines in the ways a human would.

This tendency leads to a recurring problem known as “reward hacking,” where an AI finds some loophole to maximize its performance on the metric used to measure success without actually achieving what its designers intended. The classic example is the AI that discovered it could win a boat racing videogame by looping around in circles collecting power-ups rather than completing the course.

The problem is partly due to humans being bad at specifying their goals. And unfortunately, it seems this weakness exists in the rules and regulations used to run society. When researchers let popular large language models loose in 72 simulated regulatory environments, the models found 60 percent of known loopholes and even identified some entirely new exploits.

“Within these environments, reward hacking naturally emerges and leads to regulatory loophole discovery,” the authors write in a non-peer-reviewed paper published on arXiv. “Models learn to hack the social rules and generate strategies that remain technically compliant while defeating regulatory intent.”

The regulatory environments the researchers created were primarily based on rules governing things like pharmaceutical patents, NBA salary caps, and deep-sea mining. In each case, Alibaba’s Qwen3 model was given the relevant rules, an explanation of its task, a predefined set of actions it could take, and the system used to score different outcomes.

A more powerful model, Google’s Gemini-3-flash, then simulated the consequences of different actions Qwen3 took and judged if and when it had found a way to exploit the rules of the game. When that occurred, the larger model patched the loophole by adding new rules, and the smaller model was set loose again. Over many iterations, the models to discover increasingly subtle workarounds.

When building their regulatory environments, the researchers omitted real-world fixes that regulators had used to close known loopholes. Over many trials, Qwen3 rediscovered more than 60 percent of these exploits. In a simulation of pharmaceutical patent regulations, the two models ended up replaying the same sequence of loophole discovery and regulatory reform that occurred in the real world.

Crucially, their behavior emerged spontaneously without the researchers asking the algorithms to cheat the system. This is a byproduct of the popular reinforcement learning approach the researchers used, where a model is rewarded for getting closer to a specific, numerically-defined goal.

Worryingly, the team found that existing safety measures offered little protection. Both models are designed to refuse prompts featuring harmful language, but loophole-seeking behavior slipped under the radar. When asked to self-critique their own behavior, the models identified fewer than 40 percent of their own exploits.

The researchers note that the same capabilities could be used more proactively to scour proposed regulations for loopholes before enactment. But lead author Wei Liu, a PhD student at King’s College London, says there are always likely to be gaps. “In the real world,” he told Science, “society is a huge, complicated reward function that can’t ever be patched to a perfect status.”

Adding to the concern, the models used in this study were far from the frontier, suggesting that more powerful AI could be even more adept at regulatory hacking. Whether our existing institutions can adapt quickly enough to this emerging threat is an open question.

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Solar Beat Coal in US Electricity Mix for the First Time in May

19 June 2026 at 20:57

Coal’s share has nearly halved over the last five years, while solar’s has more than doubled. But tariffs and permitting delays could slow growth in the years ahead.

The transition away from fossil fuels is often framed as a long-term process, but recent data suggests the shift is already happening. Solar power has now crossed a major threshold in the US, surpassing coal in the electricity generation mix for the first time.

Despite the Trump administration’s attempts to drive a coal revival, it has been steadily losing ground to other energy sources in recent years, squeezed out by cheap natural gas and rapidly falling renewable energy prices. Solar power, in particular, has been on a tear as prices drop exponentially.

Last month, the two lines finally crossed. Solar supplied 12.8 percent of US electricity in May, edging past coal’s 12.2 percent share to become the country’s third-largest source of power behind natural gas and nuclear, according to recent data from energy think tank Ember.

“Overtaking coal for the first month on record shows just how far solar has come, from a niche contributor to the third-largest and fastest-growing source of power in the US electricity system,” Nicolas Fulghum, senior data analyst at Ember, said in a press release.

The transition is as much about coal’s waning importance in the US energy system, as it is about solar’s growth. Coal’s share has nearly halved in five years, falling from 19.7 per cent in May 2021 to 12.2 percent today and hitting an all-time monthly low in April.

Over the same period, solar’s share of electricity generation has more than doubled from 5.4 percent to 12.8 percent. And it hit an all-time high of 45.5 terawatt-hours in May, up 17 percent compared to the same month last year and above the previous record set in July 2025. Ember gets its data from the US Energy Information Administration.

The industry does face some headwinds though. A separate report from the Solar Energy Industries Association and analytics firm Wood Mackenzie found that the 7.8 gigawatts of new solar capacity added in the first quarter of 2026 is a 27 percent decline compared to the previous year.

This is partly due to regular seasonal patterns for the industry, says the report, but was also thanks to the expiry of a tax credit for residential installations and trade restrictions and tariffs targeting imported solar components from Asia initiated by the Trump administration. The government has also made it more difficult to get permits for new projects.

But despite the apparent slowdown, solar and battery storage together accounted for 91 percent of all new electricity-generating capacity added to the grid in the first quarter of the year. And the number of new utility-scale projects signed in the first quarter hit 6.3 gigawatts, a rise of 15 percent. Tellingly, the SEIA notes that states President Trump won in 2024 make up 74 percent of new solar capacity installed in that period.

“In a world of fluctuating fuel prices, energy buyers have made it clear that they want the security, low cost, and speed of solar and storage,” Darren Van’t Hof, interim president and CEO at SEIA, said in a press release.

“Impeding the only sector that is actively building new power is a reckless gamble that will only drive electricity bills higher. The stakes are simply too high for Washington’s permitting gridlock to continue.”

As a result of these barriers, Wood Mackenzie’s five-year forecast predicts that annual additions will plateau around 43 gigawatts. That’s still an impressive pace of installation, but also a significant slowdown from the breakneck growth seen over the last couple of decades. So, while solar may have knocked one fossil fuel competitor off the podium, without a change in energy policy it may struggle to maintain its impressive momentum.

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Japan Thinks Swarms of Transformer Robots Could Explore the Moon

15 June 2026 at 22:18

A tiny robot developed by Japan’s space agency operated autonomously on the moon for more than 100 minutes and sent a series of images back to Earth.

Exploring the moon’s surface lays crucial groundwork for future crewed settlements, and swarms of tiny robots could be the key. Now researchers have given the first demonstration of the idea after a palm-sized rover autonomously navigated the moon and transmitted images back to Earth.

The moon is a tough environment for robots. Its surface is strewn with craters and abrasive moon dust, and communication delays make remotely piloting vehicles a painstaking and risky process. The cost of launching and landing hardware and the real prospect of losing expensive equipment justifies an extremely cautious approach that can significantly slow down exploration.

One way around these challenges is to replace traditional rovers with many small, cheap, and hardy robot explorers, which could increase coverage and introduce redundancy. And now Japan’s space agency JAXA has given us the first compelling demonstration of the approach.

In a paper published in Science Robotics, JAXA researchers provide a technical report detailing the successful deployment of the agency’s LEV-2 robot during the its SLIM mission, which touched down near the Shioli crater in January 2024. LEV-2 is a three-inch-wide sphere that converts into a wheeled robot after landing. The robot operated autonomously for more than 100 minutes, covering an estimated 24 meters and relaying a series of images back to Earth.

“Although the capabilities of an individual small rover are inherently limited, the results highlight the potential of such platforms as independent explorers, capable of accessing environments beyond the reach of a primary large spacecraft,” the authors write.

Nicknamed SORA-Q—derived from the Japanese words for space and sphere—the robot weighs just eight ounces. Upon arrival, the shiny metal sphere splits open and expands horizontally, allowing its two hemispheres to become wheels that spin around a central shaft. This central area also features a front-facing camera and a tail to help stabilize the robot.

JAXA developed the device in partnership with Sony and toymaker TOMY. The design borrows directly from technology used in transformer toys that convert from vehicles into robots. But the team had to make considerable modifications to account for the harsh lunar environment.

One of the biggest challenges for any lunar robot is maneuvering in the dust, or regolith, that coats the moon’s surface. The fine, powdery material can be hard for smaller wheeled robots to navigate as they lack the traction of their larger counterparts.

To solve this problem, the team designed the wheels to rotate around a point slightly offset from their center, causing a lopsided spinning motion that lifts the rover up slightly on every rotation. This helps the wheels to dig into the surface and generate enough traction to keep moving in the loose regolith.

Communication delays also present a significant barrier to smooth operation, so the team engineered the robot to handle most operations autonomously. An onboard image-processing system allowed the rover to detect the SLIM lander in its camera feed and use this as a navigational reference point, estimating its own position relative to the spacecraft in real time.

Because of its diminutive size, it was impractical to give SORA-Q the equipment needed to communicate directly with Earth, so the team paired it with a hopping robot called LEV-1 that can transmit data. Power constraints and narrow communication windows still cap the amount of data the robot can send to Earth, so SORA-Q has an onboard image-processing algorithm that picks out the best photos to share.

Due to power and mass constraints, the team fitted the robot with a low-power chip designed for small devices rather than complex tasks like image processing. The algorithm relies on a very simple approach—it detects the SLIM lander’s distinctive gold insulating material and then picks the photos where this is featured prominently in the frame.

Around seven minutes after activation, the rover had moved roughly five meters from the lander, selected the two best images from 12 it had captured, and transmitted them to LEV-1. One of those images actually proved unexpectedly useful as it showed the lander had landed at an odd angle with its solar panels facing the wrong direction. This gave ground teams critical information that helped them diagnose the spacecraft’s operational status.

Image SLIM lander taken by LEV-2. Image Credit: JAXA/TOMY/Sony Group Corporation/Doshisha University

But the system wasn’t flawless. It lost some data in transmission, partly because LEV-1’s hopping maneuvers appeared to disrupt the wireless link and partly due to changing antenna orientations as the rover moved. The team also lost telemetry data before the mission ended, making it impossible to determine exactly how far the rover ultimately traveled or when it stopped working.

Still, the mission was strong evidence that small, cheap vehicles like SORA-Q could greatly expand the scope of robotic exploration. That could prove invaluable as we attempt to scope out promising locations for future scientific missions or even permanent bases on the moon.

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Orbital Airbag Could Shield Earth From Devastating Solar Storms

8 June 2026 at 21:56

A planetary defense system would blunt solar storms with hundreds of tons of gas. Emerging heavy-lift rockets could deploy it in under two months.

Extreme space weather could wreak havoc on the satellites, communications networks, and electrical grids that modern society depends on. Researchers have now proposed an ambitious space-based planetary defense system that would weaken solar storms before they hit Earth.

The sun regularly emits massive pulses of radiation, energetic particles, and magnetic fields that interact with the Earth’s own magnetic field. This activity is the source of auroras like the northern lights, but the most violent eruptions can cause geomagnetic storms with the power to disrupt GPS and radio communications and fry electrical equipment.

While the impact of most of these events is limited, there is precedent for more catastrophic outcomes. In 1859, the Carrington Event, the most powerful solar storm ever recorded, knocked out telegraph lines across North America and Europe. In today’s highly electrified world, a similar event could cause between $2.4 and $3.4 trillion in damage to the power grid alone.

Now, researchers at Boston University and the University of Michigan have come up with a potential solution. In a paper published in Space Weather, they propose a constellation of satellites called StormWall that would release hundreds of tons of gas into orbit to blunt the force of an incoming solar storm.

“It’s as if you could install an airbag in the magnetosphere,” co-author Daniel Welling, a space physicist from the University of Michigan, told Science.

Solar storms have the potential to sow chaos because they weaken the magnetic shield protecting Earth from space radiation. Powerful enough storms disrupt the Earth’s magnetic field and cause it to reconnect to the sun’s, allowing energy from the solar storm to pour into the magnetosphere.

The Earth already has a natural defense against this—a doughnut-shaped reservoir of ionized gas, or plasma, sitting just above the atmosphere. When the planet’s magnetic field is disturbed, a plume of this plasma flows toward the sun and slows the rate at which the magnetic fields reconnect.

StormWall would turbocharge this process by releasing massive amounts of artificial plasma into the outer atmosphere. The researchers sketch out a system involving a constellation of satellites orbiting about 22,000 miles from Earth. The satellites would carry canisters of lithium, barium, or sodium gases to be ejected when a large solar storm is inbound. The gases, rapidly ionized by solar radiation, would add to the planet’s natural plasma shield.

Based on simulations, the researchers estimate that releasing around 400 tons of gas could reduce the strength of a major geomagnetic storm by over 50 percent. Crucially, the intervention would be swift and reversible. The plasma cloud could be in position by the time a storm hits, and it would dissipate just a few hours later.

Launching this much material into orbit would be a big undertaking, but the researchers say it could be within reach of emerging heavy-lift vehicles like SpaceX’s Starship or China’s Long March 9 rocket. They calculate that six launches could deploy the full constellation in under two months.

Outside experts have been broadly positive. Allison Jaynes, a space physicist at the University of Iowa, told Science the idea was “highly innovative and appears to be quite feasible in the near term.”

But getting the satellites into orbit is only part of the puzzle. Accurate and timely space weather forecasts would also be a prerequisite. And gaining international buy-in for a system that would drastically alter the near-Earth space environment, even if only temporarily, could be challenging.

The researchers flag potential side effects that need more study, including the generation of electromagnetic waves as the released material ionizes. Still, given the devastation a Carrington-sized event could unleash on the modern world, the potential downsides may be worth the risk.

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